My name is Greg Dunn, and I'm one of those unusual hybrid programmer/graphics guys. As far as graphics go, coming from a programming/technical background, I usually focus on how programs work and can pull out details and features that people often overlook. When I have my choice, I'm usually drawn to more specialzed stuff like particles, fluids and motion graphics. I'm currently mixing my two main interests in my first iPhone game, using Cinema 4D for the graphics and doing the programming myself. I work primarily with Cinema 4D, Blender, After Effects and RealFlow. You can find my website at http://www.unseenthings.net/.