Ben Bolton

Ben Bolton is a freelance game artist and student from New Hampshire. He has four years experience with weapon and environment modeling, and has contributed to several Source engine mods. He is currently attending Champlain College in the Game Art and Animation program. You can view his portfolio website at: www.benbolton.com.
Tutorials
Next-Gen Weapon Creation - Part 1: The High-Poly Model
Using Splines to Add Detail to Your High-Poly Model in 3ds Max
Next-Gen Weapon Creation - Part 4: Diffuse and Specular Textures
Next-Gen Weapon Creation - Part 3: Unwrapping and Texture Baking
Next-Gen Weapon Creation - Part 2: The Low-Poly Model