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  • Photo & Video
    How to Create a Simple Watermark Brush in Photoshop Preview
    109 shares
    To watermark or not to watermark – that is the question. It's down to personal choice but I'll outline some of the pros and cons in this tutorial before showing you how to make a simple watermark brush for use on your photos. Read More…
  • Code
    Introduction to Mailtrap: A Fake SMTP Server for Pre-Production Testing of Application EmailPreview
    117 shares
    Mailtrap provides a fake SMTP server for your development team to test, view and share emails sent from the pre-production environments and avoid spamming real customers.Read More…
  • Photo & Video
    5 Windows Phone Apps for Outdoor PhotographersWindows phone outdoor apps
    53 shares
    There is a profusion of apps, or small programs, for photographers using iOS and Android smartphones, but not so many for Windows Phone 8. Still, the number is growing, with some interesting options, allowing nature photographers to know things like the exact time for tides or when one aurora fills the sky.Read More…
  • Design & Illustration
    Team Awesome: From Hand-Lettered Logotype to Vector in Adobe IllustratorPreviewasm
    186 shares
    Learn how to craft a typographic logotype from a hand lettered sketch to a complete final vector in Adobe Illustrator.Read More…
  • Code
    iOS Fundamentals: UIAlertView and UIAlertControllerPreview image@2x
    99 shares
    Even if you've only dipped your toes into the world of iOS development, you almost certainly know about UIAlertView. The UIAlertView class has a simple interface and is used to present modal alerts. Apple has deprecated UIAlertView in iOS 8 though. As of iOS 8, it is recommended to use the UIAlertController class to present action sheets and modal alerts. In this quick tip, I will show you how easy it is to transition from UIAlertView to UIAlertController.Read More…
  • Game Development
    Hockeynamite - Development Post MortemHockey post mortem preview
    26 shares
    Hockeynamite is a game that was born out of a technical demo created for a series of tutorials. It evolved from a very simple concept to a more rich and engaging experience, featuring power-ups and exploding athletes. This post-mortem is an overview of the process I came up with to insert a "soul" into a technical demo to turn it into a game.Read More…
  • Computer Skills
    Keyboard Maestro IV - Control FlowPreview
    16 shares
    In this tutorial in my ongoing series on the Mac automation app Keyboard Maestro, I take a look at how to use Control Flow actions to have macros trigger differently depending on a set of conditions.Read More…
  • Code
    The Ternary Operator in PHPPhp wide retina preview
    185 shares
    In this video we will talk about the ternary operator in PHP: its syntax, what it is good for and how to use it to implement some nice features.Read More…
  • Design & Illustration
    Create a Marvelously British Scone Text Effect in Adobe PhotoshopPreview
    159 shares
    Use simple textures, a couple of brushes, and tons of different layer styles to create a delicious scones-inspired text effect.Read More…
  • Photo & Video
    How to Add Geospatial Data to Your Images With Geotag Photos ProGeotag preview
    44 shares
    Many apps and web services support geotagged photos, however, most DSLRs don't without costly add-ons. In this tutorial I show how to use your smartphone and a five dollar app to add GPS data to your images.Read More…
  • Design & Illustration
    How to Create a Barbed Wire Text Effect in Adobe IllustratorBarbwiretextpreview
    162 shares
    In the following steps you will learn how to create a detailed barbed-wire pattern brush and how to use it to create a nice text effect in Adobe Illustrator.Read More…
  • Design & Illustration
    New Course: Character Design & Animation for GamesChar animate 1
    137 shares
    Ever wondered how to create and animate characters for video games? In Character Design & Animation for Games, concept artist and animator Jonathan Lam will take you through a step-by-step process, from learning how to design your character to managing your assets in animation programs such as Spine. Read More…