Uriel Deveaud
My name is Uriel Deveaud and I am a CG and VFX trainer at the Kolam Institute. Were I train students in FOSS (Free and open Source Software) like Blender, GIMP etc. My primary interests are in 3ds Max, After Effects, Fusion and Music.
Tutorials
  • 3D & Motion Graphics
    Creating a Dynamic Wrecking Ball Simulation Using Mass FX and Constraints in 3ds MaxThumb
    71 shares
    Mass FX is a great dynamics tool in 3ds Max. In this tutorial, I'll show you how to create a chain simulation of a wrecking ball animation in 3ds Max using Rigid Body and Constraints. Later I'll show you how to break a wall with the wrecking ball using Mass FX tool. Read More…
  • 3D & Motion Graphics
    Single-Point Tracking in BlenderThumbu
    59 shares
    Blender is free and robust software. It doesn't only do 3d, it's a complete video editing and compositing software package. It has in-built fluid dynamics, sculpting and camera tracking system. This tutorial series is based on the robust tracking system of Blender. In this tutorial, I'll show you how to do single-point tracking inside Blender. Read More…
  • 3D & Motion Graphics
    Controlling a Propeller's Rotation and Speed with Wire Parameter in 3ds MaxThumb
    38 shares
    Wire Parameter technique is very useful to control various transformation properties along with other properties. It saves the time of an animator and makes the things quite easy. In this tutorial, I'll show how to control the rotation and speed of the propeller of a fan with wire parameter.Read More…
  • 3D & Motion Graphics
    Creating a Dynamic Dirt Explosion Using FumeFX and 3ds MaxPrevieww
    84 shares
    In this tutorial, I’ll show you how to create a dynamic dirt explosion in 3ds Max using FumeFX. I will also show how to create smoke trails, debris and how to do compositing to get the final result. Read More…
  • 3D & Motion Graphics
    Two Ways to Generate Z Depth in 3ds MaxThum
    73 shares
    In this tutorial, I’ll show how to get Z Depth pass in 3ds Max in two ways. The first using 3ds Max way, the second though a FREE script written by Michele Marcelli. You will see how to composite the Z Depth pass with the Diffuse pass in Photoshop to get the extra sense of realism in the scene.Read More…
  • 3D & Motion Graphics
    Creating an Ancient Letter in 3ds MaxUntitled 1%20copy
    92 shares
    In this tutorial, I'll show you how to create an ancient and torn letter in 3ds Max. This tutorial is heavily based on texturing in Photoshop. Read More…
  • 3D & Motion Graphics
    Creating Realistic Clouds in Autodesk 3ds Max Using Particle Flow and AfterBurnTumbnail
    83 shares
    AfterBurn is a great volumetric plugin for Autodesk 3ds Max. In this tutorial, I'll show you how to use AfterBurn, along with Particle Flow, to create a realistic puffy cloud scene. I'll finish by doing some compositing in Adobe After Effects to make the result look even better. Read More…
  • 3D & Motion Graphics
    Making a Barbed Wire Scene in 3ds MaxPre
    19 shares
    In this tutorial, I'll be showing you how to create a barbed wire structure in 3ds Max with using Modifiers only.Read More…
  • 3D & Motion Graphics
    Three Ways to Generate Ambient Occlusion in 3ds MaxSd
    40 shares
    Learn three different ways of generating Ambient Occlusion passes in 3ds Max with Uriel Deveaud.Read More…
  • 3D & Motion Graphics
    Create Sparks in 3ds Max using Particle FlowPreview
    19 shares
    Use Particle Flow and 3ds Max to create a shower of sparks in this tutorial from Uriel Deveaud.Read More…
  • 3D & Motion Graphics
    Making Asteroids in 3ds Max with AfterBurn3dsmax asteroids retina
    52 shares
    Uriel Deveaud teaches you how to create burning asteroids with Afterburn in this tutorial for 3ds Max. Read More…
  • 3D & Motion Graphics
    Quick & Easy Pillars in 3ds MaxMax pillar script retina 3
    42 shares
    Learn how to create complex pillars in only seconds using a free script.Read More…