Timothy Hely
Tim is a Father, Programmer, Game Developer, Writer, YouTube Channeler, and Game Jam enthusiast. Check out his wide range of insane projects at http://tims-world.com
  • Game Development
    How to Use BSP Trees to Generate Game MapsBsp generate maps 400px
    When filling in an area randomly with objects, like rooms in a random dungeon, you run the risk of making things too random, resulting in clumping or just an unusable mess. In this tutorial, I will show you how to use Binary Space Partitioning to solve this problem.Read More…