Terence J. Grant
Terence is an independent game developer at Tate Mode Entertainment, located in North Hollywood, California.
Tutorials
  • Game Development
    Make a Neon Vector Shooter for iOS: The Warping GridGeometry wars ios warping background grid
    27 shares
    In this series of tutorials, I'll show you how to make a Geometry Wars-inspired twin-stick shooter, with neon graphics, crazy particle effects, and awesome music, for iOS using C++ and OpenGL ES 2.0. In this final part, we'll add the background grid which warps based on the in-game action.Read More…
  • Game Development
    Make a Neon Vector Shooter for iOS: Particle EffectsGeometry wars ios particle effects
    40 shares
    In this series of tutorials, I'll show you how to make a Geometry Wars-inspired twin-stick shooter, with neon graphics, crazy particle effects, and awesome music, for iOS using C++ and OpenGL ES 2.0. In this part, we'll add explosions and visual flair.Read More…
  • Game Development
    Make a Neon Vector Shooter for iOS: Virtual Gamepads and Black HolesGeometry wars ios black holes
    41 shares
    In this series of tutorials, I'll show you how to make a Geometry Wars-inspired twin-stick shooter, with neon graphics, crazy particle effects, and awesome music, for iOS using C++ and OpenGL ES 2.0. In this part, we'll add the virtual gamepad controls and the "black hole" enemies.Read More…
  • Game Development
    Make a Neon Vector Shooter for iOS: More GameplayGeometry wars ios enemies
    16 shares
    In this series of tutorials, I'll show you how to make a Geometry Wars-inspired twin-stick shooter, with neon graphics, crazy particle effects, and awesome music, for iOS using C++ and OpenGL ES 2.0. So far, we've set up the basic gameplay; now, we'll add enemies and a scoring system.Read More…
  • Game Development
    Make a Neon Vector Shooter for iOS: First StepsIos geometry wars shooting 400px
    82 shares
    In this series of tutorials, I'll show you how to make a Geometry Wars-inspired twin-stick shooter, with neon graphics, crazy particle effects, and awesome music, for iOS using C++ and OpenGL ES 2.0.Read More…