Sidney Durant
Georgia Tech student, programmer, and 3D rendering enthusiast.
Tutorials
  • Game Development
    Understanding Goal-Based Vector Field PathfindingEfficient path preview retina
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    In this tutorial I will explain vector field pathfinding and its advantages over more traditional pathfinding algorithms, such as Dijkstra's. A basic understanding of both Dijkstra's algorithm and potential fields will help you to understand this article, but is not required.Read More…