Shaun Keenan
Shaun Keenan (Fusedgore) is a self taught CG artist. His specialty is Modeling, Rigging, Sculpting, Texturing and Rendering. Shaun has over 7 years of experience in Character Modeling, Character Rigging, Sculpting and Texturing. Primarily a character Modeler, Shaun strives to help as he can with any project people are trying to finish. Many of Shaun's work can be seen at the following links. If you have any questions, Shaun is willing to try and answer those questions by email. Email | Portfolio | Facebook | Deviantart Page.
Tutorials
  • 3D & Motion Graphics
    Creature Sculpting in ZBrush: Part 3Zbrush creature modeling part 4 retina
    5 shares
    Learn how to sculpt three different creatures with ZBrush in this series from Shaun Keenan. Read More…
  • 3D & Motion Graphics
    Creature Sculpting in ZBrush: Part 2Zbrush creature modeling part 3 retina
    12 shares
    Learn how to sculpt three different creatures with ZBrush in this series from Shaun Keenan.Read More…
  • 3D & Motion Graphics
    Creature Sculpting in ZBrush: Part 1Zbrush creature modeling part 1 retina
    43 shares
    You'll learn how to create three truly unique creatures using ZBrush and Maya, in this four part series from Shaun Keenan.Read More…
  • 3D & Motion Graphics
    Create Multiple Sculpts From a Single Basemesh in ZBrush: Part 2Zbrush multiple fish pt2 retina
    5 shares
    In the second and final part, you'll once again use your previously created basemesh to sculpt four additional fish models, including a Sheephead, Convict Cichlid, Rainbow trout and Pompano. Shaun will also provide some tips on presenting your models, and offer advice for rendering inside ZBrush.Read More…
  • 3D & Motion Graphics
    Quick Tip: Installing Scripts and Configuration FilesQt installing scripts retina
    9 shares
    Learn how to install scripts in Maya and work with configuration files in ZBrush in this short tutorial.Read More…
  • 3D & Motion Graphics
    Build a Modular Based Rig with Maya and ZBrush: Part 3Modular rig pt2 retina
    9 shares
    Learn how to build an advanced, modular based rig with Maya and ZBrush.Read More…
  • 3D & Motion Graphics
    Build a Modular Based Rig with Maya and ZBrush: Part 2Modular rig pt2 retina
    14 shares
    Learn how to build an advanced, modular based rig with Maya and ZBrush.Read More…
  • 3D & Motion Graphics
    Build a Modular Based Rig with Maya and ZBrush: Part 1Modular rig retina
    20 shares
    Learn how to build an advanced, modular based rig with Maya and ZBrush.Read More…
  • 3D & Motion Graphics
    Modelling Tips & Tricks: Dynamesh & ZRemesherZbrush tips tricks 2 retina
    6 shares
    In this tutorial, professional artist Shaun Keenan will show you the methods he uses to quickly concept and model characters using ZBrush, specifically the benefits of using Dynamesh and ZRemesher. You'll begin by creating a simple base sphere in ZBrush, and then quickly use Dynamesh to block out a base mesh for a Manatee. Shaun will show you how a combination of Dynamesh and ZRemesher can be used to quickly create clean and usable quad-based topology ideal for sculpting.Read More…
  • 3D & Motion Graphics
    Rig a Fish in MayaMaya fish rig retina
    47 shares
    Learn how to create a powerful fish rig in Maya with Shaun Keenan.Read More…
  • 3D & Motion Graphics
    Quick Tip: Scripting a Custom Tool Window in MayaMaya workflow tool retina
    30 shares
    In this quick tip Shaun Keenan will walk you through the process of writing a script to create a custom tool window in Maya.Read More…
  • 3D & Motion Graphics
    Create Multiple Sculpts From a Single Basemesh in ZBrush: Part 1Zbrush multiple fish retina
    5 shares
    In this tutorial you'll learn how to create a very simple basemesh in ZBrush, and how you can quickly turn that single mesh into six completely unique fish sculpts. Shaun Keenan will walk you through the process of creating each fish in detail, show you just how powerful Dynamesh, ZRemesher and custom noise profiles can be in ZBrush, and why you don't always need to start from scratch when creating a completely new model.Read More…