Shane Johnson
Originally from a fine art background, it took me a while to get in to the world of digital media, but now that I have, Flash has become my tool of choice. I currently work as a freelance flash designer developer, amongst other things, and strive to create engaging and creative applications for the web.
Tutorials
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    Introduction to MolehillPreview
    1 shares
    This tutorial introduces the newest features of a future release of the Flash Player codenamed 'Molehill' (the final name will be Stage3D). Molehill enables full GPU rendering within Flash, allowing immersive 3D to be delivered not only to the browser but also to all devices that support compiled applications written in actionscript and Flash.Read More…
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    Book Review: Foundation Flash Catalyst + Comment to Win a Copy! - Winner AnnouncedPreview
    A few weeks ago Friends of Ed published their latest offering Foundation Flash Catalyst by LordAlex Leon and Greg Goralski. Read on to find out how Shane Johnson feels about Flash Catalyst, what he made of the book and how you could win an eBook copy of your own..Read More…
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    uBooks Invoicing AIR AppUbooks 200
    uBooks has been created to try and make the whole invoicing and payment process for freelancers as simple as possible. With its clear layout , intuitive structure and informative and useful report system, uBooks will make your freelancing career that little bit easier!Read More…
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    Conquer the Universe With ActionScript 3.0 and the Flixel Game Engine: Part 2Preview
    The Flixel game engine aims is to take the donkey work out of building AS3 games, leaving you with all the fun stuff and saving heaps of time! During Part 1 of this screencast, Shane covered the basics of Flixel and began work on his brilliant 8-bit style shoot 'em up. In this second part he takes things further, creating enemies, backgrounds, explosions, the health monitor, the playing arena, other assets and more. The end result is well worth following along for, even for the non-gamers amongst you..Read More…
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    Conquer the Universe With ActionScript 3.0 and the Flixel Game Engine: Part 1Preview
    2 shares
    The Flixel game engine is an opensource ActionScript 3.0 framework written by Adam Atomic. Its aim is to take the donkey work out of building AS3 games, leaving you with all the fun stuff and saving heaps of time! In this, the first in a series of two screencasts, Shane Johnson takes you through the basics of Flixel, explaining how to build an awesome shoot 'em up game from scratch.Read More…
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    Build a Multi-Purpose Contact Form With FlexPreview
    1 shares
    In this tutorial we'll be creating a custom Flex-built contact form. We'll be implementing many of the fantastic built-in features of the Flex framework, such as the validation methods, the alert box and datefield components to give our contact form added functionality. We'll also look into adjusting the CSS properties to give our application a unique look and style.Read More…
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    Assemble a Nifty Twitter Widget using Flash and the Twitter APIPreviewimage
    Flash will work neatly in combination with the Twitter API to create a Twitter widget for any webpage. Follow Shane Johnson (@ultravisual) as he demonstrates building an interface, pulling in specific XML data and tackling cross-domain policy issues..Read More…
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    Create a Fully Customizable Scrollbar in FlashPreviewimage
    In this tutorial you'll learn how to create a customizable scrollbar in Flash. The scrollbar will move targeted assets from left to right smoothly and would integrate well with a simple image gallery. Shane uses Flash CS4 but the technique is also compatible with CS3.Read More…