I'm an aspiring independent game developer, logic nerd and game aficionado. When I'm not writing about, developing or playing games, I can usually be found sleeping. Currently, I act as the Game Designer and Project Manager of Divergent Games. Our team has released five small to mid-sized games for various platforms, and are presently working on a crowdsourced RPG entitled Hiro Fodder: A Blue Hope. For more about the game, please visit its Facebook page, or follow him @DivergentGames on Twitter.
- Balancing Turn-Based RPGs: The Big Picture
- An Indie Game Developer’s Marketing Checklist (Including Portable Formats)
- How to Extend a Game's Replay Value by Including Different Modes
- The Often Underestimated Art of Creating an Awesome In-Game Tutorial