Robert DellaFave
I'm an aspiring independent game developer, logic nerd and game aficionado. When I'm not writing about, developing or playing games, I can usually be found sleeping. Currently, I act as the Game Designer and Project Manager of Divergent Games. Our team has released five small to mid-sized games for various platforms, and are presently working on a crowdsourced RPG entitled Hiro Fodder: A Blue Hope. For more about the game, please visit its Facebook page, or follow him @DivergentGames on Twitter.
  • Game Development
    Marketing Your Indie Game: The Single Most Important Thing That No One Knows How to DoMarketing your indie game hires
    Once upon a time, marketing was considered taboo and almost completely ignored by indie game developers. These days, most devs recognize its importance and do make some effort, but do little to differentiate themselves from the masses. In this article, we explore the art of marketing, and how you can use it to gain much-needed exposure for your game.Read More…
  • Game Development
    How to Fund Your Indie GameHow to fund your indie game
    Developing a game can require a huge amount of effort—and as if that weren't enough, most indie game studios aren't exactly flush with financial resources. Thus, most development teams are resigned to seek outside funding sources. Thankfully, raising startup funds isn't quite the mission impossible it was back in the dial-up age. In this article, I'll explain how to get the funds you need.Read More…
  • Game Development
    Designing an RPG Inventory System That Fits: Echoes of EterneaHow to design an rpg inventory system echoes of eternia
    It's time for me to put my Gil where my mouth is and start applying the design tips and guidelines outlined in my previous article to a real-world case study, where I use my own recommended processes to design an inventory system for the high-fantasy, nostalgic RPG Echoes of Eternea.Read More…
  • Game Development
    Designing an RPG Inventory System That Fits: Preliminary StepsWhich rpg inventory system icon preliminary steps
    Our hero is preparing to take on a vicious two-headed Ogre, whose sole purpose in life is to smash the capital city into utter oblivion. With backpack firmly in hand, our potential savior forks over enough Gil to purchase 100 hi-potions. Only there's one problem: the 100th won't fit, which seems odd considering he can stash another 99 mid-potions.Read More…
  • Game Development
    Designing RPG Mini-Games (and Getting Them Right)Designing rpg mini games hires
    The world is on the brink of being uprooted by a megalomaniac hell-bent on destruction. You and your band of merry followers are the only group able to stop him. What better time to head on down to the stables and breed exotic birds? Or not...Read More…
  • Game Development
    Tips for Getting Greenlit on Steam GreenlightTips getting greenlit on steam greenlight 400px
    Steam Greenlight is a platform that allows active Steam users to vote on indie titles they wish to see showcased on its site. For a small submission fee, any indie developer can upload their game to the service. Once submitted, thousands of users, if not tens of thousands, will view and possibly vote or comment on the game. Sound great? It is... sort of.Read More…
  • Game Development
    Working Remotely: Managing an Independent Game Development TeamWorking remotely building an indie gamedev team 400px
    It sounds like the stuff dreams are made of: managing your very own independent development team from the comfort of your home office. But before you get too comfortable in your Mario and Luigi PJs, realize that managing a team from behind a computer screen comes with a lot of extra hurdles not present in a traditional office environment. In this article, I'll examine some of those challenges, using my personal project management experience on Hiro Fodder and Echoes of Eternea as a guide, and offer practical advice as to how to handle them in a way that promotes both efficiency and, just as importantly, morale.Read More…
  • Game Development
    Working Remotely: Building an Indie Game Development TeamWorking remotely building an indie gamedev team 400px
    It's difficult to work with employees you've never met face-to-face, but because the average indie startup doesn't have a base of operations, you'll often be reliant upon working with people who you can't keep tabs on, and using the Internet as both a source of finding potential candidates and as a communications hub. In this article, we'll examine the delicate process of hiring a new team member, including how to prepare for the process and potential traps to be aware of, and conclude with a list of (mostly) free resources you can use to find your next all-star team member.Read More…
  • Game Development
    Kickstarter Post-Mortem for Hiro Fodder: A Blue HopeHiro fodder kickstarter post mortem 400px
    I've been meaning to write a post-mortem on the Hiro Fodder: A Blue Hope Kickstarter campaign for some time, but I always felt like I wasn't ready. The last year has been a whirlwind of highs and lows, development breakthroughs and failures. It's been marked by periods of renewed hope and financial distress. Throughout it all, my team of extremely talented, grossly underpaid gaming enthusiasts have stayed by my side. It wasn't always pretty, but we persevered.Read More…
  • Game Development
    A No-Name Developer's Guide to Succeeding on KickstarterSucceed on kickstarter 400px
    In May 2012, I decided that it would be in the best interest of my team (and bank account) to launch a Kickstarter campaign. Despite having already released five smaller games, my team Divergent Games was essentially an unknown entity.  Realizing this, I knew that we'd not only have to make our existence known, but to somehow coerce complete strangers to throw money at our little JRPG - a formidable task indeed. Fast forward thirty days later and our campaign proved a success. Hiro Fodder: A Blue Hope ended up raising a $548 more than its asking goal of $12,500.Read More…
  • Game Development
    Balancing Turn-Based RPGs: EnemiesBalancing turn based rpgs game design 400px
    So far, we've determined base and derived stats for the hero of our mock game, Final Trigger. We then gave our spiky-haired protagonist a female companion, Jane, and fine-tuned her stats so that they would be in balance with his. This time around, in what will amount to the third and final part of our series on RPG balance, we will pit our newly-balanced hero Chroud against the fearsome, loathsome, death-defying... Killer Attack Rabbit.Read More…
  • Game Development
    Balancing Turn-Based RPGs: Party MembersBalancing turn based rpgs game design 400px
    Last time, we examined RPG balance from a mile-high perspective. In this segment we dig a bit deeper, by first determining the base stats of our protagonist and using the results to calculate meaningful derived stats, applicable in combat. We'll then take an in-depth look at how to balance one party member with another, even if they favor completely different types of combat. By the time the smoke clears, we'll have achieved basic party balance within our soon to be best-selling game, Final Trigger.Read More…