Richard Yeates
I am an indie game and App developer focussing on the iOS mobile ecosystem.
Tutorials
  • Game Development
    Projectile Physics Engines: Building a Game WorldProjectilepreview[1]
    45 shares
    In this tutorial, we'll examine the use of physics to simulate projectile effects in games like Angry Birds. Using this knowledge, we'll build a working game that you can use as a base for your own projects.Read More…
  • Game Development
    What's in a Projectile Physics Engine?Projectilepreview
    38 shares
    In this article, we'll examine the use of physics to simulate projectile effects in games like Angry Birds. We'll look at the basics of using 2D physics in game world space, such as creating bodies and applying impulses and forces.Read More…
  • Game Development
    How to Make an Indie Game Trailer With No BudgetHow to make a trailer for your indie game
    181 shares
    If you are anything like me, then you have likely spent all of your time and money on actually creating your game, and don't have a lot of patience or funds left over for marketing it. Luckily for you, you likely already have everything you need to create a professional looking gameplay trailer for your game. In this tutorial, we will look at how to create a gameplay trailer for your indie game title without breaking the bank.Read More…
  • Game Development
    How to Design a Menu Interface for a Toddler's Game or AppToddler previewimage
    117 shares
    In this article, we'll look at implementing a menu for a children's smartphone- or tablet-based game. When we are designing for an audience that doesn't necessarily understand either the language or the intricacies of the machines that they are using, we have to think of some special ways to direct them to content. Read More…