Ranjit Singh Rana
I'm Cg specialist, specialized in modeling and sculpting but I'm also experienced in different aspects of the 3d pipeline i.e, texturing, lighting and rigging. While the main 3d application I work with is Maya, I also have good experience in 3dsmax. I have experience working in a production house, and have worked on many national and international projects ,for now I'm Working as a 3d trainer in a renown institute of the region. In my spare i also work as freelancer.
Tutorials
  • 3D & Motion Graphics
    Creating a Warrior Character: Part 6Thumb
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    In the sixth part of the Warrior series, I'll give you an overview of how to add a few more accessories to the character and we'll look at how these can be textured using Polypainting in Zbrush. We'll also generate a Normal map and apply it to the character back in Maya.Read More…
  • 3D & Motion Graphics
    Creating a Warrior Character: Part 5Thumb
    1 shares
    In the fifth part of "The Warrior" series, I'm going to cover texturing the character using the free ZBrush plugin 'ZApplink' and Photoshop. We'll also add detail to the character's boots and briefs. And finally pose our character using ZBrush's Transpose tools.Read More…
  • 3D & Motion Graphics
    Creating a Warrior Character: Part 4Thumb
    9 shares
    In the forth part of the "Warrior" series you'll learn how to use ZBrush's masking and brush features to quickly create hair for the character. You'll then begin work on the accessories using a combination of ZBrush's extract functionality and Maya. Continue on after the jump!Read More…
  • 3D & Motion Graphics
    Creating a Warrior Character: Part 3Thumb
    5 shares
    In part 3 of the "Warrior" tutorial series, Ranjit Rhana will take you through the process of UVMapping the character using Headus UVlayout and Maya, and give you an overview of his sculpting workflow using Zbrush.Read More…
  • 3D & Motion Graphics
    How To Render Wireframes With Ambient Occlusion In Maya, Using MentalrayThumb
    11 shares
    More often than not, students come to me asking for a good method of creating wireframe renders, so in this tutorial I'm going to explain two different methods of achieving a wireframe render with Ambient Occlusion in Maya using Mentalray.Read More…
  • 3D & Motion Graphics
    Baking Ambient Occlusion, Color And Light Maps In Maya Using MentalrayThumb
    25 shares
    In this tutorial you'll learn how to bake an Ambient Occlusion map, as well as a Color & Light map inside Maya using Mentalray. Ranjit will first guide you through the process of setting up and rendering the AO map using a character model for demonstration. In the second half of the tutorial, we'll switch over to an interior scene to generate our Light & Color map, also using Mentalray.Read More…
  • 3D & Motion Graphics
    Creating a Warrior Character: Part 2Thumb
    3 shares
    In part two of the Warrior tutorial, I'm going to explain how to change the meshflow of the model we created in part one. Since the mesh has been created using zspheres, the meshflow of the model is not good enough for the rest of the pipeline. So in this part we'll look at how to correct this using the 'Topology Tool' in Zbrush.Read More…
  • 3D & Motion Graphics
    Creating a Warrior Character: Part 1Thumb
    In this tutorial you'll go through the entire character creation pipeline using Zbrush, Maya, UVLayout and Photoshop. We'll go through the whole process of creating the "Warrior" character including texturing and rendering with Metalray. This tutorial is divided into 8 parts and in the first part, we'll start blocking out the character in Zbrush using Zspheres.Read More…
  • 3D & Motion Graphics
    Reverse Foot Lock & IK/FK Switch In MayaThumb
    26 shares
    In this tutorial, new Cgtuts+ author Ranjit Singh Rana will be covering the process of setting up a "Reverse foot lock" rig in Maya. First Ranjit will show us how to create it using a 'chain of joints' and then again using 'groups'. Finally Ranjit will show us how to setup an "IK/FK switch" for an arm. We'll also take a look at adding 'Set Driven Keys' for both the Reverse foot lock and IK/FK switch.Read More…