Ran Ben Avraham
Hey, I'm a motion graphics designer from Israel, I've been working in this field for over 10 years. During this time I have gained quite a bit of knowledge and techniques. I enjoy teaching and I would like to share this knowledge with you guys. To learn more about me and my work, past and more important future tutorials, hop over to my Facebook Page.
Tutorials
  • 3D & Motion Graphics
    Constructing a Strikingly Accurate Tattoo Gun in Maya - Part 6Maya tattoo retina a
    1 shares
    With the modeling portion of the series now complete. You'll begin the all important UVMapping phase, where you'll learn how to generate flawless UVs for your model using Maya's proprietary unwrapping tools.Read More…
  • 3D & Motion Graphics
    Constructing a Strikingly Accurate Tattoo Gun in Maya - Part 5Maya tattoo retina a
    1 shares
    High poly, hard surface modeling in Maya is the subject of this tutorial series folks. And the topic is a personal fascination of mine – a tattoo gun (AKA a tattoo machine). Together we'll build this tattoo gun with all of its different components and parts from scratch.Read More…
  • 3D & Motion Graphics
    Constructing a Strikingly Accurate Tattoo Gun in Maya - Part 4Maya tattoo retina a
    1 shares
    High poly, hard surface modeling in Maya is the subject of this tutorial series folks. And the topic is a personal fascination of mine – a tattoo gun (AKA a tattoo machine). Together we'll build this tattoo gun with all of its different components and parts from scratch.Read More…
  • 3D & Motion Graphics
    Constructing a Strikingly Accurate Tattoo Gun in Maya - Part 3Maya tattoo retina a
    1 shares
    High poly, hard surface modeling in Maya is the subject of this tutorial series folks. And the topic is a personal fascination of mine – a tattoo gun (AKA a tattoo machine). Together we'll build this tattoo gun with all of its different components and parts from scratch.Read More…
  • 3D & Motion Graphics
    Constructing a Strikingly Accurate Tattoo Gun in Maya - Part 2Maya tattoo retina a
    1 shares
    High poly, hard surface modeling in Maya is the subject of this tutorial series folks. And the topic is a personal fascination of mine – a tattoo gun (AKA a tattoo machine). Together we'll build this tattoo gun with all of its different components and parts from scratch. Basing the model on a reference image, we'll keep it accurate in shape, real world size and correctly name all of its different parts - down to the very last one. We'll also take a close look at several ways of accurately UV unwrapping the Components, and later learn how to build a complex texture via Photoshop. We have a lot of work on our hands, so let's get started!Read More…
  • 3D & Motion Graphics
    Constructing a Strikingly Accurate Tattoo Gun in Maya - Part 1Maya tattoo retina a
    1 shares
    High poly, hard surface modeling in Maya is the subject of this tutorial series folks. And the topic is a personal fascination of mine – a tattoo gun (AKA a tattoo machine). Together we'll build this tattoo gun with all of its different components and parts from scratch.Read More…
  • 3D & Motion Graphics
    How to Get the Most Out of Camtasia Studio ProHow to get the most out of camtasia studio pro image
    5 shares
    Today's tutorial will cover one the most popular screen recording tools out there: Camtasia Studio Pro. We'll run a complete and comprehensive breakdown of Camtasia's different features including pre-recording settings, editing and using the different visual aids, rendering options and settings, and more. After that, we'll also learn how to clean up the screencast audio to get the best result possible.
 We've got quite a lot to cover so let's go!Read More…
  • 3D & Motion Graphics
    5 Personal Tricks to Recording Fluid ScreencastsAetuts retina fluid screencasts
    6 shares
    Over the last few years I recorded over 30 tutorials and courses. Over time, my techniques have gotten better and better. If I had the knowledge I have today when I first started recording tutorials, my early tutorials would most definitely be more clear and coherent.
 So in today's tutorial I'll share with you my 5 Personal Tricks of Recording a Fluid Screencast. These are the guidelines that I use every time I record a tutorial.Read More…
  • 3D & Motion Graphics
    Global Illumination vs Photometric Lighting in MayaGi photometric lighting thumb
    13 shares
    When working with Mental-Ray, many times we would use final gather almost exclusively. In this tutorial I would like to explore two less commonly used methods of illuminating our scenes, Global Illumination and photometric lighting.Throughout this tutorial we will explore these two methods, and compare their positive versus negative virtues.Read More…
  • 3D & Motion Graphics
    Quicktip: What are IES Lights & How to Use Them in MayaWhat are ies lights thumb
    17 shares
    IES lights are a very useful way of lighting your scenes in a life like manner. They are mostly used for indoor architecture renders, but can add to the overall look & feel of every scene. In this tutorial we will discuss how to incorporate IES files into your scene lights, and how to tweak them, where to find IES files online for free, and how to quickly view them without the hassle of rendering them over and over again in Maya.Read More…
  • 3D & Motion Graphics
    Creating an Old Weathered Low Poly Post Box in Maya: Part 2Thumb
    6 shares
    Learn how to create a low poly, highly detailed, old UK post box worn out by the weather, rusty and bitten up. A model suitable for use in the game industry or as an environment filler for your scenes. We'll take a simple, straight forward eye-balled approach to the modeling while relying on several references images. We'll then dive into the UVMapping and learn how to create a highly detailed PSD network shader via Maya, for the Color, Normal & Specular maps.Read More…
  • 3D & Motion Graphics
    Creating an Old Weathered Low Poly Post Box in Maya: Part 1Thumb
    4 shares
    Learn how to create a low poly, highly detailed, old UK post box worn out by the weather, rusty and bitten up. A model suitable for use in the game industry or as an environment filler for your scenes. We'll take a simple, straight forward eye-balled approach to the modeling while relying on several references images. We'll then dive into the UVMapping and learn how to create a highly detailed PSD network shader via Maya, for the Color, Normal & Specular maps.Read More…