Hello, I am Racer445, a self taught hard surface and weapon artist from the east coast of the United States. I have been working with computer graphics programs since 2006 and have been working on a career in the field since mid 2008. I am dedicated to my profession and am experienced with 3D Studio Max, Photoshop, and Mudbox.
  • 3D & Motion Graphics
    How to Hand Paint Convincing Metal TexturesThumb
    Metal texturing is something that is all too often done poorly by simply overlaying photos on top of one another. While this can look alright if done properly, it usually ends up looking like stone or concrete, which does not look or act the way that metal does in real life. We can counteract this by making our own low-contrast base texture, using our own brushes, and also using lots of layers and masks, and finally end up with a hand painted texture that looks and acts much more like real life metal.Read More…
  • 3D & Motion Graphics
    How to Bake a Flawless Normal Map in 3ds MaxThumb
    In video games, resources are always on a tight budget. Normal mapping allows the artist to achieve the look of a highly detailed model, while still using a very low triangle count and relatively small texture sizes.Read More…
  • 3D & Motion Graphics
    An Introduction to Subdivision (High-Poly) Modeling Tools and TechniquesThumbnail
    Subdivision modeling is a very common technique used when making almost all big name games, movies, and CG pieces. It allows you to make hard surfaces with nice beveled edges and a very high polycount in a short amount of time. In this tutorial, you will learn the very basics of subdivision modeling. How it works, the common tools used, keeping forms, and how to apply it to your models. This tutorial is targeted towards 3D Studio Max users, however the same concepts can be easily applied to any other 3D program.Read More…