Pratik Gulati
Hi friends, this is Pratik. I am a 3d artist from India. My areas of expertise include texturing, lighting and rendering. 3d art is my passion and profession, and my hobbies are Photography ,music, movies, computers, latest gadgets, cars and all sorts of tech stuff. Here to learn, inspire, and grow!
  • 3D & Motion Graphics
    An Introduction To Character Lighting Concepts In Maya Thumb
    Lighting is the one of the most important aspects of creating great looking 3D art, but also one of the most complex and challenging to master. When done correctly it can help build masterpieces, when done incorrectly it can literally destroy even the best of works. In today's short, but informative tutorial author Pratik Gulati will introduce you to the fundamentals of character lighting using Autodesk Maya. This is a great entry level tutorial for beginners and more advanced users alike. These universal techniques can be applied to any 3D software, so even non Maya users can follow along!Read More…
  • 3D & Motion Graphics
    Achieving Realistic Results With 3ds Max & V-Ray, An Interior Lighting And Rendering OverviewThumb
    In this tutorial, Pratik Gulati will give you an insightful overview of interior lighting and rendering in 3d Studio Max using V-Ray. Pratik will discuss his work-flow and the techniques he uses to achieve realistic results. You'll learn how to setup interior lighting, create V-Ray shaders and the settings needed to render a modern bathroom scene realistically!Read More…
  • 3D & Motion Graphics
    Creating Depth Of Field Using Maya Z-Depth Passes And PhotoshopThumb
    Depth of field can prove to be a very effective way to add an overall sense of depth to your final renders, and also helps to draw the viewers focus to a specific area of the image (similar to a real world camera.) In this short tutorial Pratik Gulati, will cover the process of setting up and rendering out Z-Depth passes from Maya, which can later be combined with the beauty pass in Photoshop, to achieve a realistic DOF effect.Read More…
  • 3D & Motion Graphics
    Making Of: The Abandoned Lobby in Maya and Mentalray, A Lighting & Rendering OverviewThumb
    In this overview tutorial, author Pratik Gulati will give you valuable insight into Lighting and Rendering a scene in Maya using Mentalray. Using his "Abandoned Backyard Lobby" image as a basis, Pratik will discuss how he approached the Lighting setup and walk you through the render settings for achieving a very realistically lit interior scene with Mentalray.Read More…
  • 3D & Motion Graphics
    Quick Tip: How to Setup Camera Projection in 3Ds Max3d cg thumb vfx autodesk 3ds max camera projection animation rendering texturing
    In today's quicktip tutorial, Pratik Gulati continues on from where he left off in his extremely popular Modeling from Photographic Reference post, and takes a look at how to setup camera projections in 3DsMax using the Camera Map Per Pixel shader. Let's take a look...Read More…
  • 3D & Motion Graphics
    Modeling from Photographic Reference in 3DsMax3d cg autodesk 3ds max studio modeling modelling from reference photo ref
    In today's tutorial, Pratik Gulati takes a look at how to reproduce a model from a reference image, even if you don't have any information on the camera used! Let's take a look... Read More…
  • 3D & Motion Graphics
    Quick Tip: Creating Custom Marking Menus in MayaThumb
    Whether created for a specific project or even if you've had the same ones for years, marking menus form an essential part of the Maya interface. In this time-saving quick tip tutorial, Pratik Gulati will be walking us through how to create our own marking menus from scratch in Maya 2009.Read More…
  • 3D & Motion Graphics
    Texturing, Lighting & Rendering 'The Church Of Light' in 3ds MaxThumb
    In this tutorial, Pratik Gulati walks us through how he created his stunning image, 'The Church of Light', using 3Ds Max. He covering all of the modeling, material creation, lighting, render passes and the post-production techniques used.Read More…
  • 3D & Motion Graphics
    Step-by-Step : How to Make an Animated MovieThumb
    In this in-depth article, Pratik Gulati walks us through the many stages involved in creating an animated movie from scratch, whether it be the next Hollywood blockbuster or the shortest of short films. So if you're thinking about trying it yourself and want to know how it's done, or even if you're just curious about the process, this article is one you don't want to miss.Read More…
  • 3D & Motion Graphics
    Realistically Light and Render Interior Scenes using 3ds Max and VrayLow
    Discover the secrets behind properly lighting and rendering interior scenes with 3ds Max and Vray in this easy to follow, step by step walkthrough. Scene setup, modeling, texturing, lighting, and rendering for realistic output will all be discussed, so there is literally something in here for everyone!Read More…
  • 3D & Motion Graphics
    Studio Rendering with 3ds Max and VrayPreview1
    Where 3d product visualization is concerned, one of the most important techniques for achieving realistic high quality images, is your ability to create studio renders. In this detailed 4 part tutorial you will learn every step necessary to create your own high quality studio renders with Vray and 3ds Max.Read More…