PotHix is a hobbyist game developer that works mainly with HTML5 and Javascript for games on his spare time. His latest game was Skeleton Jigsaw (http://plaev.me/skeleton-jigsaw) that is available open source on his organization on Github: http://github.com/plaev.
  • Game Development
    Gamedev Glossary: What Is "Client-Side Prediction"?Client side prediction
    Client-side prediction is a technique used in multiplayer games to reduce (the appearance of) lag: each player's machine runs its own simulation of what should happen next, and then quickly syncs with the server's "official" version of events. In this article, we'll look at why we'd want to do this in the first place.Read More…
  • Game Development
    Gamedev Glossary: What Is the “Game Loop”?Definition of the game loop
    In this post, I'll explain the heart of every game: the game loop! All the code that makes the game interactive and dynamic goes in the game loop, but is separated into different pieces. The game loop itself is a controlled infinite loop that makes your game keep running; it's the place where all your little pieces will be updated and drawn on the screen.Read More…