Paul Suddaby
I'm a computer science major at McGill University in Montreal, Canada. I like video games, and I like helping others learn more about how to make them. I'm mostly interested in the design and writing sides of game development, so you'll find that those are the topics my posts most frequently cover.
  • Game Development
    Tips for a One Man Gamedev Team: Should You Make Your Own Development Tools?Should you make your own gamedev tools
    From level editors to physics engines to entire video game creation interfaces, there are a multitude of tools that exist to help both experienced and budding game developers get things done easily and efficiently. But as a one man team, should you be looking into these time savers for your first project, or should you go solo?Read More…
  • Game Development
    Tips for a One Man Gamedev Team: What to Do Before Even Touching a ComputerGamedev before starting to code
    So you've decided you want to make a video game as a hobbyist. You've picked a development platform, read some tutorials, and you've got a cool game idea in mind. You're all set up, time to get started, let's hit the computer, right? Wrong.Read More…
  • Game Development
    The Many Ways to Show the Player How It's Done With In-Game TutorialsIn game tutorials
    With so many games to play, getting the player up to speed on how to play your game very quickly and in the most entertaining way possible is almost essential to keeping their interest. In this article we're going to take a look at the different ways to teach the player how to play your game.Read More…
  • Game Development
    Quick Tip: One Great Game Is Better Than Two Good OnesCovert action rule
    Sid Meier. If you’re reading anything on this site, you probably already know who this man is. He's one of the biggest names in game development, has been making and releasing games since 1982, and is best known for the Civilization series. In this Quick Tip, we'll look at what we can learn from a quote of his regarding his 1990 game Covert Action.Read More…
  • Game Development
    When Designing a World, Player Mobility Must Come FirstSpiderman player mobility
    Ever played a game that was packed with great set pieces, concepts, characters, and mechanics, but nevertheless felt boring? Perhaps the problem lay in how your character moved through and interacted with the game world. In this article we'll take a look at player/world interaction through the lens of player mobility for a few key games, and see how this helps us understand the way level design and character design should work together.Read More…