Musat Adrian Bogdan
I'm from Bucharest, and I started learning graphic software in 2001. Mainly my specialization was created at the jobs I had in many TV stations and a video production house here in my home land. But still, the knowledge was acquired by passion and many, many lost nights. My knowledge varies from 3D to 2D and video editing. So, I'm an autodidact ! :)
  • 3D & Motion Graphics
    Composite An Impressive Transforming Car From A Still ImageAetuts preview car transformation
    This tutorial was created for those situations when you have a pressing deadline and don't have enough material for proper CG work.. We'll start with a plate of a city street where we can simulate a car transformation from an Octavia which we'll pull from a still photo into a Cls 600 model which we'll export from 3ds Max.Read More…
  • 3D & Motion Graphics
    How To Use 3D Tracking To Save Time RotoscopingThumb
    This tutorial will cover some techniques in how to create silhouette cut outs from footage by rotoscoping the bodies and then creating a 3d environment in order to integrate the silhouettes over the original people. This will be much more time effective than traditional rotoscoping. We'll be adding some lens flares and the final color correction to wrap up.Read More…
  • 3D & Motion Graphics
    3D Building Fragmentation and Compositing - Part 2Fragmentation thumb
    As a continuation of yesterday's tutorial, in this part we'll cover some integration techniques. We will start with the creation of the 3d tracked environment with The Foundry's Camera Tracker, adjust & correct the imported footage from 3DS Max, add some light/flares and wrap up with final touches.Read More…
  • 3D & Motion Graphics
    3D Building Fragmentation and Compositing - Part 1Fragmentation thumb1
    We're going to recreate the original camera from a shaky camcorder shot and make a building to line up with the one in the source plate. Using thinking particles and volume breaker to simulate it collapsing, we'll camera map it and export the sequence for the 2nd part of this tutorial where we'll integrate our render.Read More…