Michael Hoffman
Coming from a computer engineering background, Michael now makes indie games for mobile and PC.
Tutorials
  • Game Development
    Make a Neon Vector Shooter in XNA: The Warping GridXna geometry wars warping grid 400px
    23 shares
    In this series of tutorials, I'll show you how to make a neon twin stick shooter, like Geometry Wars, in XNA. The goal of these tutorials is not to leave you with an exact replica of Geometry Wars, but rather to go over the necessary elements that will allow you to create your own high-quality variant.Read More…
  • Game Development
    Make a Neon Vector Shooter in XNA: Particle EffectsXna geometry wars particle effects 400px
    9 shares
    In this series of tutorials, I'll show you how to make a neon twin stick shooter, like Geometry Wars, in XNA. The goal of these tutorials is not to leave you with an exact replica of Geometry Wars, but rather to go over the necessary elements that will allow you to create your own high-quality variant.Read More…
  • Game Development
    Make a Neon Vector Shooter in XNA: Bloom and Black HolesXna geometry wars bloom and black holes 400px
    30 shares
    In this series of tutorials, I'll show you how to make a neon twin stick shooter, like Geometry Wars, in XNA. The goal of these tutorials is not to leave you with an exact replica of Geometry Wars, but rather to go over the necessary elements that will allow you to create your own high-quality variant.Read More…
  • Game Development
    Make a Neon Vector Shooter in XNA: More GameplayXna geometry wars enemies 400px
    8 shares
    In this series of tutorials, I'll show you how to make a neon twin stick shooter, like Geometry Wars, in XNA. The goal of these tutorials is not to leave you with an exact replica of Geometry Wars, but rather to go over the necessary elements that will allow you to create your own high-quality variant.Read More…
  • Game Development
    Make a Neon Vector Shooter in XNA: Basic GameplayXna geometry wars ship movement and shooting 400px
    16 shares
    In this series of tutorials, I'll show you how to make a neon twin stick shooter like Geometry Wars, which we will call Shape Blaster, in XNA. The goal of these tutorials is not to leave you with an exact replica of Geometry Wars, but rather to go over the necessary elements that will allow you to create your own high-quality variant.Read More…
  • Game Development
    How to Generate Shockingly Good 2D Lightning EffectsPreview%20image
    11 shares
    Lightning has plenty of uses in games, from background ambience during a storm to the devastating lightning attacks of a sorcerer. In this tutorial, I'll explain how to programmatically generate awesome 2D lightning effects: bolts, branches, and even text.Read More…
  • Game Development
    Make a Splash With Dynamic 2D Water EffectsSplash
    29 shares
    Sploosh! In this tutorial, I'll show you how you can use simple math, physics, and particle effects to simulate great looking 2D water waves and droplets.Read More…