Matthias Zarzecki
Matthias Zarzecki is an Unity-Award nominated Indie-Designer and Software-Engineer. His games can be found on iOS, Android, OUYA and the GameStick. He is on twitter as @IcarusTyler, and his website is
  • Game Development
    Stuck for Your Next Game's Theme? Try These 6 IdeasAnno 1404 400 277
    Unreal Tournament, Blood Bowl, and Rocket League belong to three different genres (FPS, round-based tactics, and driving), but all share the same theme: Weird Sport. Here, we look at six broad themes that can be applied across different gameplay genres.Read More…
  • Game Development
    9 More Inexplicably Underused Game Genres for Your Next ProjectXcom 400 277
    We've already looked at two sets of underused genres, from both classic and modern eras. It turns out there are even more!Read More…
  • Game Development
    How to Incorporate Satisfying Death Mechanics Into Your GamePrince of persia 2008 thumb
    The possibility of death in game design is often a necessary evil to give the game some stakes, but the player's death is usually not fun in itself—unless you turn it into a fun mechanic!Read More…
  • Game Development
    A Mini-Post on Post-Match Mini-AchievementsPost match mini achievements
    Post-match mini-achievements are regular achievements' little siblings, awarded after each match in a multiplayer game. In this quick post, we'll explore the possibilities of this gameplay feature, and see what it could add to your game.Read More…
  • Game Development
    8 Classic Game Genres Ready to Explore AgainSkyrogue 400 277
    We used to see a lot of flight sims and rail shooters and games like Theme Park, but these days those types of games are rare, even though there's still a lot of untapped potential in those genres. When brainstorming your next indie game, consider experimenting with the once-popular genres in this list!Read More…
  • Game Development
    9 Rare and Underused Game Genres Ready to ExploreFlotilla 400 277
    Why aren't there more games like Lemmings or Uplink, or more space roguelikes or parachuting games? Next time you're stuck for inspiration on what kind of game to make, try a genre from this list!Read More…
  • Game Development
    15 Things to Consider When Designing Microconsole GamesHeader 400x277
    If you're creating a game for microconsoles, such as the Ouya, PS Vita TV, GameStick, or Amazon Fire, or porting a game to microconsoles, you need to bear these points in mind. Don't make the common mistakes!Read More…
  • Game Development
    Build a Grid-Based Puzzle Game Like Minesweeper in Unity: WinningMs 03 277 400
    In the final part of this series, we put the finishing touches on our grid-based Unity puzzle game, and make it playable. By the end of this part, the player will be able to win or lose the game.Read More…
  • Game Development
    Build a Grid-Based Puzzle Game Like Minesweeper in Unity: InteractionMs 400 277
    We continue building our grid-based puzzle-game by connecting the tiles to each other, making them light up with the mouse cursor, and adding the ability to place flags.Read More…
  • Game Development
    Build a Grid-Based Puzzle Game Like Minesweeper in Unity: SetupMs 400 277
    Puzzle games often take place on a grid containing tiles that have behaviors and properties, and react to rules and inputs. In this series I'll show you how to build a simple, basic version of the classic game Minesweeper, which is the perfect example to start from for creating your own puzzle games.Read More…
  • Game Development
    How to Use Sound to Make 3D Geometry in UnityVisualizer 400 277
    A visual representation of the volume levels of a sound can serve as the basis for an entire game, like the level generation in Audiosurf. In this tutorial, you'll learn three ways to create sound visualizations in Unity.Read More…
  • Game Development
    Quick Tip: What Is the Best Screen Resolution for Your Game?Screen resolution 400px
    Chosing the optimal resolution for a game from the start of development can reduce headaches with porting later on. In this Quick Tip, I'll help you choose the best screen resolution for your game.Read More…