Matt Brealey
Matt is currently working as a freelance 3D designer in the UK, trying his hand at VFX work in his free-time. He loves learning new things, finding inspiring graphics, and dreaming up impossible fx shots.
Tutorials
  • 3D & Motion Graphics
    Win 1 of 3 Marmoset Toolbag V1.01 Licenses in our July Competition!Marmosettoolbag thumb
    To celebrate the release of Marmoset Toolbag V1.01, the real-time model presentation tool, we've teamed up with 8monkeylabs to give away 3 full licenses in our fantastic July competition! Read on to find out how you can enter...Read More…
  • 3D & Motion Graphics
    Quick Tip : Adding Decals to your MXM Materials in Maxwell RenderMxed decals 200x200
    In this Quick Tip tutorial you'll get a look at something I get asked about a lot - how to add decals/graphics to your materials in Maxwell Render. We'll be covering two different ways of adding them to your material utilising weight-map textures within the layer groups themselves.Read More…
  • 3D & Motion Graphics
    Model a High Poly Canon A1 Camera in Modo: Part 5Canona1 uvtexturing2 200x200
    In Day 5 of this tutorial we'll be finishing up the UV maps for the remaining sections of the model, and then start discussing how to apply graphics/decals during the texturing and render stages. Along the way we'll be covering a few new UV techniques whilst exploring Modo's much-talked-about UV toolset.Read More…
  • 3D & Motion Graphics
    Quick Tip - Adding a Render Output Dropdown to your UI in ModoRenderoutputs 200x200
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    In this Quick Tip tutorial, we will continue on from where we previously left off with our lessons on customization, and take a look at adding yet another UI element to our custom form layout - the popup menu. We will use this, combined with Modo's macro system, to create an easy way of adding Render Outputs to our shader tree.Read More…
  • 3D & Motion Graphics
    Quick Tip: Adding Render Buttons to your UI in Modo 401Renderbuttons 200x200
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    In this quick-tip tutorial, we'll be delving deeper into the world of Modo UI customization by first rearranging some UI elements, and then adding in both a 'Render Still' and 'Render Animation' button to the 'Render' tab of our UI. In the process we will take a first look at the concept of commands within Modo.Read More…
  • 3D & Motion Graphics
    Model a High Poly Canon A1 Camera in Modo: Part 4Canona1 uvtexturing 200x200
    In these next few videos we'll be carrying on from where we left off in the modeling portion of the tutorial, by laying out our UVs for the Canon A1 using Luxology's Modo 401. Although at first this might seem daunting, Modo's much talked about UV toolset makes this process almost too easy! Read More…
  • 3D & Motion Graphics
    Quick Tip: Adding a Macro Command to Your UI in Luxology Modo 401200x200
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    Luxology has built some extremely powerful UI customization tools into Modo, and in this Quick Tip I will use these tools to first record a macro, and then add it into the existing UI. Although this barely scratches the surface of what is possible with the system, it'll hopefully start you thinking about just what is possible.Read More…
  • 3D & Motion Graphics
    Quick Tip: Model a Screw-Head using Subdivision Surfaces in Modo200x200
    In this Quick Tip you'll learn how to easily create a screw-head using subdivision surface modeling techniques in Luxology's Modo 302. Cutting holes in curved surfaces has always come with it's fair share of issues, but hopefully this tutorial will show you one way in which it can be done whilst keeping the poly-count as low as possible.Read More…
  • 3D & Motion Graphics
    Model a High Poly Canon A1 Camera in Modo: Part 3200x200render
    Creating complex hard-surface objects using subdivision surfaces (SDS) can often be a tricky and time-consuming ordeal, although this does not necessarily have to be the case. In this three day, intermediate to advanced level tutorial, we'll be using Modo 302's feature-rich toolset to accurately model the Canon A1 camera, resulting in an object that is almost entirely SDS.Read More…
  • 3D & Motion Graphics
    Model a High Poly Canon A1 Camera in Modo: Part 2200x200render
    Creating complex hard-surface objects using subdivision surfaces (SDS) can often be a tricky and time-consuming ordeal, although this does not necessarily have to be the case. In this three day, intermediate to advanced level tutorial, we'll be using Modo 302's feature-rich toolset to accurately model the Canon A1 camera, resulting in an object that is almost entirely SDS.Read More…
  • 3D & Motion Graphics
    Model a Photorealistic Swiss Army Knife in Modo: Part 3Thumb
    Subdivision modeling is an extremely powerful tool that can allow you to add high levels of detail to your models in a relatively short amount of time. In order to use it effectively, however, one must know when, and more importantly, when not to use it. In this three part, beginner to intermediate tutorial series, professional Modo artist, Matt Braeley, will demonstrate how to model a photorealistic Swiss Army knife, using polygonal and subdivision modeling in Luxology's Modo 302.Read More…
  • 3D & Motion Graphics
    Model a Photorealistic Swiss Army Knife in Modo: Part 2Thumb
    Subdivision modeling is an extremely powerful tool that can allow you to add high levels of detail to your models in a relatively short amount of time. In order to use it effectively, however, one must know when, and more importantly, when not to use it. In this three part, beginner to intermediate tutorial series, professional Modo artist, Matt Braeley, will demonstrate how to model a photorealistic Swiss Army knife, using polygonal and subdivision modeling in Luxology's Modo 302.Read More…