Marcin Seredynski
Game Developer nightly, .NET Developer daily. Fan of voxels. Rants as @vigrid on Twitter. Struggles to build his own website at
  • Game Development
    Bake Your Own 3D Dungeons With Procedural RecipesProcedural content generation 3d dungeon maps 400px
    In this tutorial, you will learn how to build complex dungeons from prefabricated parts, unconstrained to 2D or 3D grids. Your players will never run out of dungeons to explore, your artists will appreciate the creative freedom, and your game will have better replayability.Read More…