Madhan_2005
Hey guys, This is Madhan_2005, a self-taught modelling and rigging artist, residing in Chennai, India. I am currently doing my B.E and I am also a game engine programmer. I am experienced in Maya,3Dsmax,Photoshop,zbrush etc.You can also see me doing some freelancing stuff.
Latest Posts
  • 3D & Motion Graphics
    rendering
    Generating Volumetric Effects using Mental Ray's Parti-Volume ShaderMaya parti volume shader retina
    Learn how to render volumetric effects using the Mental Ray Parti-Volume shader in 3ds Max.Read More…
  • 3D & Motion Graphics
    Speedtree
    SpeedTree To UDK: The Complete Workflow: Part 1Thumb
    Due to the shear number of polygons often required to make believable 3D trees, creating realistic ones for use "in-game" can be a challenging, time consuming task. SpeedTree from IDV aims to change all that with it's intuitive UI, ease of use and powerful toolset. Making believable trees and plants has literally never been easier! In this new two part tutorial, artist Madhan Mohan will get you up to speed on working with the software, and show you how to not only create an great looking optimized Pine tree using SpeedTree, but how to get the model up and running inside of UDK as well. In part one Madhan will give you an in-depth look at the many parameters that make up the Speedtree interface, and walk you through the process of creating your first tree model.Read More…
  • 3D & Motion Graphics
    3D Studio Max
    Simulating A Campfire With 3D Studio Max, Thinking Particles & FumeFXThumb
    In this tutorial you'll learn how to setup a realistic campfire simulation in 3D Studio Max using FumeFX and Thinking Particles. You'll get a crash course in the various tools and functionality of FumeFX while learning how to setup, control and optimize your simulations using FumeFX's powerful adaptive grid capabilities. You'll also learn how to work with forces, tweak colors and light the scene as you fine tune the look of your simulation, before adding the final touch, burning embers with the help of Thinking Particles!Read More…
  • 3D & Motion Graphics
    3D Studio Max
    Particle Disintegration In 3D Studio Max With Thinking Particles & KrakatoaThumb
    In this advanced level tutorial you'll learn how to create a particle disintegration effect in 3d Studio Max using Thinking Particles and Krakatoa. While similar effects can be created using Particle Flow, Thinking Particles offers a robust node based system allowing you to truly fine tune your effects. This tutorial covers setting up Standard and Dynamic groups in TP, and how to transfer particles between the two. We'll also look at how we can map an image based texture to the the particles themselves and render the disintegration effect using the power of Krakatoa.Read More…
  • 3D & Motion Graphics
    3D Studio Max
    Create An Audio Driven Animated Equalizer Effect In 3D Studio Max Using Audio Float Controllers And Sound ForgeThumb
    In today's tutorial you'll learn how to integrate sound into 3D Studio Max and use it to drive an animated equalizer effect. You'll start by learning some advanced techniques for processing and isolating sound frequencies using Sound Forge, and how these can be independently used to control animation data inside 3ds Max using Audio Float controllers. This is an extremely powerful technique that can be used to create all kinds of truly unique effects. To demonstrate this, Madhan will also show you how audio can be used to drive FumeFx simulations that are in sync with your audio tracks. Awesome stuff indeed!Read More…
  • 3D & Motion Graphics
    Speedtree
    SpeedTree To UDK: The Complete Workflow: Part 2Thumb
    Due to the shear number of polygons often required to make believable 3D trees, creating realistic ones for use "in-game" can be a challenging, time consuming task. SpeedTree from IDV aims to change all that with it's intuitive UI, ease of use and powerful toolset. Making believable trees and plants has literally never been easier! In this new two part tutorial, artist Madhan Mohan will get you up to speed on working with the software, and show you how to not only create an great looking optimized Pine tree using SpeedTree, but how to get the model up and running inside of UDK as well. In part two Madhan will walk you through the process of exporting the completed model from SpeedTree and compiling it for use in UDK. Material setup, populating terrain and generating collision primitives are also covered in detail. Complete the project after the jump!Read More…
  • 3D & Motion Graphics
    3D Models
    Modelling the Audi R8 in 3Ds Max, Day 33d and motion graphics
    In day 3 of this amazing four part premium tutorial series. Madhan continues to walk us through the modeling process of his Audi R8 using 3Ds Max. Day 3 consists of 10 videos, spanning over six and a half hours of training in total.Read More…
  • 3D & Motion Graphics
    3D Models
    Modelling the Audi R8 in 3Ds Max, Day 13d and motion graphics
    You asked for it, and Madhan_2005 has delivered! Over the course of this amazing tutorial series, Madhan will be walking us through how he modelled and rendered a photorealistic Audi R8 using 3Ds Max, after which you’ll be well equipped to create your very own dream cars!Read More…
  • 3D & Motion Graphics
    3D Models
    Modelling the Bugatti Veyron in Maya, Day 23d and motion graphics
    In the second part of this extremely detailed 2 day tutorial series, we’ll be finishing the modeling of the Bugatti Veyron 16.4 in Maya. These tutorials not only cover the basic workflows involved in creating a photo-realistic car from scratch,Read More…