Laurens Corijn
I'm Laurens Corijn, a recent Digital Arts & Entertainment graduate from Belgium. I've been doing CG for 4 years now, mainly focusing on mechanical subjects such as vehicles. I equally enjoy working on high-end rendering, and optimized, real-time, video game art. Besides doing CG, I like to spend my time listening to music, and riding and maintaining my motorcycle. My website can be found at: laurenscorijn.com.
Tutorials
  • 3D & Motion Graphics
    Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 1Thumb2
    1 shares
    Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here's your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.Read More…
  • 3D & Motion Graphics
    Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 9Thumb2
    Today, one of our most popular tutorial series ever comes to an end, as we present the final part of Laurens Corijn's incredible 9-day Hot Rod tutorial. In this part, Laurens takes us through how to finalise the remaining textures and take our model to completion!Read More…
  • 3D & Motion Graphics
    Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 8Thumb2
    Finally, it's time to start texturing your Hot Rod model. Using the finished normal maps, we will bake out Ambient Occlusion with Vray, which we will then be able to use as a base to start texturing. We will fully texture the wheels and get about halfway with the chassis in this part. A lot of important aspects of texturing will be covered, such as hand painting as much as possible, layer management, non-destructive workflow, and creating additional maps such as specular and glossinessRead More…
  • 3D & Motion Graphics
    Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 7Thumb2
    Now that we've wrapped up the UV's in the previous part, it's time to get to business with some serious normal map baking. You'll be taken from a simple bake that shows an almost ideal baking scenario, to some very difficult examples such as the drivetrain and engine. Smoothing groups, UV splits/seams, cage setup and tweaking, and filtering settings, etc.. are all covered in detail. A few exceptionally difficult normal map problems, as well as their respective solutions, are also shown in this video.Read More…
  • 3D & Motion Graphics
    Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 6Thumb2
    Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here's your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use. Read More…
  • 3D & Motion Graphics
    Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 5Thumb2
    Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here's your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use. Read More…
  • 3D & Motion Graphics
    Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 4Thumb2
    Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here's your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use. Read More…
  • 3D & Motion Graphics
    Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 3Thumb2
    2 shares
    Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here's your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use. Read More…
  • 3D & Motion Graphics
    Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 2Thumb2
    Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here's your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use. Read More…
  • 3D & Motion Graphics
    Create Beautiful Realtime Renders Using the Xoliul Viewport Shader in 3ds MaxThumbvzbig
    1 shares
    In this video tutorial, specifically made for game artists working with 3DS Max, Laurens Corijn will show you how to use his ever popular Xoliul viewport shader to display your work in realtime, and also how to set up fancy viewport effects such as shadows and SSAO. Apart from being a more correct way to display your videogame art than standard software rendering, this method is also much faster to set up and get your work looking good. Read More…
  • 3D & Motion Graphics
    Build an Advanced Drifting Car Rig in 3ds Max - Part 2Carrigthumb2
    In this advanced level tutorial, you will learn all of the steps necessary to build a fully functioning car rig in 3D Studio Max. This rig features working suspension, steering and body roll, as well as some functionality for drifting and powerslides. You will learn how to set up internal functionality through links, constraints, expressions, and parameter wiring. The final result will be a robust rig with easy, and accessible controls.Read More…
  • 3D & Motion Graphics
    Build an Advanced Drifting Car Rig in 3ds Max - Part 1Carrigthumb
    3 shares
    In this advanced level tutorial, you will learn all of the steps necessary to build a fully functioning car rig in 3D Studio Max. This rig features working suspension, steering and body roll, as well as some functionality for drifting and powerslides. You will learn how to set up internal functionality through links, constraints, expressions, and parameter wiring. The final result will be a robust rig with easy, and accessible controls.Read More…