Laszlo Mandi
Laszlo (Laz) Mandi is currently a 3D Animation student at the National Centre For Computer Animation (NCCA) in Bournemouth UK. In his spare time he enjoys creating tutorials about the techniques and skills that he learned though his University Course. Laz has over 3 Years of experience in creating tutorials and recently started a website dedicated to 3D Tutorials, Inspirational videos and news. Edge3Dcgi Website.
Tutorials
  • 3D & Motion Graphics
    Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 3Maya walle final retina
    6 shares
    Today we’re continuing our in-depth modeling series for Autodesk Maya where we’ll learn how to faithfully recreate one of Pixar’s most lovable characters, Wall-e. In today's lesson we'll continue building additional components for the head, detail the eyebrows so they can easily be animated later and begin work on the neck section by adding the first plug and cable. Click through to continue!Read More…
  • 3D & Motion Graphics
    Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 2Maya walle final retina
    4 shares
    Today we're continuing our in-depth modeling series for Autodesk Maya where we'll learn how to faithfully recreate one of Pixar's most lovable characters, Wall-e. This beginner/intermediate level tutorial series is focused on hardsurface modeling. We'll start with basic techniques such as blocking out form, creating more complicated shapes from primitives and making sure that the model has a good edge flow. Then, after we've practiced the basic tools and techniques, we'll move onto using more advanced modeling techniques as the series progresses and we move onto creating more complicated parts.Read More…
  • 3D & Motion Graphics
    Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 1Maya walle final retina
    29 shares
    Today we're debuting our latest in-depth modeling series for Autodesk Maya where we'll learn how to faithfully recreate one of Pixar's most lovable characters, Wall-e. This beginner/intermediate level tutorial series is focused on hardsurface modeling. We'll start with basic techniques such as blocking out form, creating more complicated shapes from primitives and making sure that the model has a good edge flow. Then, after we've practiced the basic tools and techniques, we'll move onto using more advanced modeling techniques as the series progresses and we move onto creating more complicated parts.Read More…