Laszlo Mandi
Laszlo (Laz) Mandi is currently a 3D Animation student at the National Centre For Computer Animation (NCCA) in Bournemouth UK. In his spare time he enjoys creating tutorials about the techniques and skills that he learned though his University Course. Laz has over 3 Years of experience in creating tutorials and recently started a website dedicated to 3D Tutorials, Inspirational videos and news. Edge3Dcgi Website.
Tutorials
  • 3D & Motion Graphics
    Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 15Maya walle final retina
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    In this part of the series, you'll finish modeling the remaining internal parts of Wall-e's treads. And start blocking out and building the geometry needed to connect the treads to the underside of the body.Read More…
  • 3D & Motion Graphics
    Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 14Maya walle final retina
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    In this part, you'll continue working on Wall-e's treads and build the internal components that make up the wheel assembly.Read More…
  • 3D & Motion Graphics
    Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 13Maya walle final retina
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    We're now at part 13 in the Wall-e modeling series and our model is really starting to take shape. In the previous part you began creating Wall-e's treads, and in this lesson you'll delve into the inner workings and begin creating the many components that make up this detailed section.Read More…
  • 3D & Motion Graphics
    Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 12Maya walle final retina
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    Today's lesson is all about adding mobility to Wall-e, as you construct the final mechanical elements and joints for his hands and wrists, and begin working on his treads. These represent some of the more complex and challenging parts of Wall-e's construction, and careful attention must be paid to how they are built and positioned to allow for potential rigging and animation later on.Read More…
  • 3D & Motion Graphics
    Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 11Maya walle final retina
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    Laszlo Mandi is back with the next chapter in his stellar Wall-e modeling series for Maya. In this lesson, you’ll pick up from where you left off last time and create the remaining parts of Wall-e’s hand. This includes modeling the inner hand elements, finalizing the fingers and making additional adjustments to the arm and shoulder joints.Read More…
  • 3D & Motion Graphics
    Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 10Maya walle final retina
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    In this part, you'll create the elements that make up Wall-e's hand. This includes modeling the joints, hinges, screws and blocking out the fingers.Read More…
  • 3D & Motion Graphics
    Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 9Maya walle final retina
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    In this part of the series, you’ll construct the various elements that make up Wall-e's arm and shoulder joint. Once again you'll use a careful balance of tools to build each piece, and learn how to reuse and re-purpose previously created geometry to save time when creating new elements.Read More…
  • 3D & Motion Graphics
    Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 8Maya walle final retina
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    In part eight of the series, you’ll further refine and detail the lower portion of Wall-e's body. This includes blocking out the outer shape, adding the inside and creating the door. You'll wrap up the lesson by adding the additional edge loops needed to maintain the correct shape when subdivision is added later.Read More…
  • 3D & Motion Graphics
    Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 7Maya walle final retina
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    In the seventh part of the series, you'll continue working on the upper section of Wall-e's body, and learn how to add additional details. You'll then wrap the chapter up by blocking out the lower portions in preparation for part eight.Read More…
  • 3D & Motion Graphics
    Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 6Maya walle final retina
    In part 6 of the series, you’ll begin working on the upper section of Wall-e's body. This includes blocking out the overall shape, as well as adding supporting geometry.Read More…
  • 3D & Motion Graphics
    Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 5Maya walle final retina
    After a brief delay, Laszlo Mandi is back with the next chapter in his stellar Wall-e modeling series for Maya. In this lesson you'll pick up from where you left off last time, and create the remaining parts of Wall-e's head and neck.Read More…
  • 3D & Motion Graphics
    Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 4Maya walle final retina
    Today we’re continuing our in-depth modeling series for Autodesk Maya, where you’re learning how to faithfully recreate one of Pixar’s most lovable characters, Wall-e. In part 4, you'll continue constructing the remaining parts of Wall-e's head, before moving onto blocking out and refining the elements that make up the neck portion of the model.Read More…