Lance Ulmer
N/A
Tutorials
  • Code
    Corona SDK: Handling Application SuspensionCoronasdk handling suspension
    2 shares
    This quick tip tutorial will teach you how to respond to key application lifecycle events like suspension, termination, and resumption. Read on to learn more!Read More…
  • Code
    Porting ActionScript Games to iOS with the Corona SDK: Part 3Flixel port preview
    2 shares
    This tutorial will take a look at porting a Flash/Flex game to the Corona SDK. Specifically, we will be porting from ActionScript to Lua, with the end goal of playing formerly Flash-only games on the iPhone. In addition to demonstrating language and API differences, this tutorial series will also account for hardware restrictions such as screen size and lack of physical buttons on the iPhone. Read More…
  • Code
    Porting ActionScript Games to iOS with the Corona SDK: Part 2Flixel port preview
    1 shares
    This tutorial will take a look at porting a Flash/Flex game to the Corona SDK. Specifically, we will be porting from ActionScript to Lua, with the end goal of playing formerly Flash-only games on the iPhone. In addition to demonstrating language and API differences, this tutorial series will also account for hardware restrictions such as screen size and lack of physical buttons on the iPhone. Read More…
  • Code
    Porting ActionScript Games to iOS with the Corona SDK: Part 1Flixel port preview
    1 shares
    This tutorial will take a look at porting a Flash/Flex game to the Corona SDK. Specifically, we will be porting from ActionScript to Lua, with the end goal of playing formerly Flash-only games on the iPhone. In addition to demonstrating language and API differences, this tutorial series will also account for hardware restrictions such as screen size and lack of physical buttons on the iPhone. Read More…