Kyatric
Kyatric is an indy game maker, game design enthusiast, moderator of the forums on scirra.com and an early supporter and user of Construct 2. He's been providing tutorials and support on Construct 2 official website. Find him at http://twitter.com/Kyatric and http://kyatric.com
Tutorials
  • Game Development
    How to Code HUD Cooldown BarsCdbars
    49 shares
    In many games, the player needs a visual display of the time remaining before being able to perform a certain action, such as casting a spell. Cooldown bars on the HUD or UI are a great way to present this information. In this article, complete with sample code and demos, you'll learn how to implement cooldown bars in your game—no matter what engine you use.Read More…
  • Game Development
    How to Code Monster Loot DropsHow to code monster loot drops
    47 shares
    In RPGs, platformers, and many other types of game, one common mechanic is for enemies to drop items the moment they are killed. In this tutorial, you'll learn a few ways to implement those drops, whatever your coding language or tool is.Read More…
  • Game Development
    How to Code Doors and LocksHow to code locks and doors
    50 shares
    Doors play an essential part in the navigation and progress of the player in many game genres, and locks that require keys are the perfect way to control the flow of play. In this tutorial, we'll examine the basic logic behind doors, locks, and keys.Read More…
  • Game Development
    Build a Two-Player "Small Tactics" Board Game in Construct 2: Part 2Small tactics construct 2 400px
    3 shares
    Now that the project's set up and the basic game mechanics are in place, the next thing we should do is get the pieces moving and add the actual winning conditions. After that, we'll add a simple computer-controlled AI opponent, and polish the game off with a menu and a credits screen.Read More…
  • Game Development
    Build a Two-Player "Small Tactics" Board Game in Construct 2: Part 1Small tactics construct 2 400px
    12 shares
    In this screencast tutorial series, I'll show you how to make a multiplayer board game which can can play against another person or against a computer opponent. We'll make the whole thing with the free Construct 2 gamedev tool (and I'll provide all the graphics and sounds you need), so you don't need any previous programming or game development knowledge. Let's get started!Read More…
  • Game Development
    Create a Bomberman-Inspired Game in Construct 2: Multiplayer and MenusBombing chap construct 2 tutorial multiplayer menus hires
    In this multi-part screencast tutorial series, I'll show you how to make a game inspired by the Hudson Soft classic, Bomberman. In this final part, we'll add support for a second player (dynamically recoloured), and polish the whole thing off with some menus and additional touches.Read More…
  • Game Development
    Create a Bomberman-Inspired Game in Construct 2: Enemy Creeps and AIBombing chap construct 2 tutorial enemy ai hires
    9 shares
    In this multi-part screencast tutorial series, I'll show you how to make a game inspired by the Hudson Soft classic, Bomberman. In this part, we'll add enemy "creeps" that use pathfinding and simple AI to attempt to thwart Bombing Chap!Read More…
  • Game Development
    Create a Bomberman-Inspired Game in Construct 2: Bombs, Explosions, and Power-UpsConstruct 2 bombing chap tutorial part 2 400px
    6 shares
    In this multi-part screencast tutorial series, I'll show you how to make a game inspired by the Hudson Soft classic, Bomberman. In this part, we'll give the player the ability to lay bombs (which explode, destroying blocks of the terrain), and hide power-ups around the level to improve Bombing Chap's abilities.Read More…
  • Game Development
    Create a Bomberman-Inspired Game in Construct 2: The Player and the LevelBombing chap construct 2 tutorial player and level 400px
    7 shares
    In this multi-part screencast tutorial series, I'll show you how to make a game inspired by the Hudson Soft classic, Bomberman. We'll include power-ups, enemy AI, and even a two-player mode, and will make the whole thing with the free Construct 2 gamedev tool, so you don't need any previous programming or game development knowledge. Let's go!Read More…
  • Game Development
    Bartle's Taxonomy of Player Types (And Why It Doesn't Apply to Everything) Bartle player types
    157 shares
    Richard Bartle co-created MUD (Multi-User Dungeon), the text-based precursor to today's MMORPGs, while studying at Essex University. He ended up formulating the theory that all MUD players could be broken down into four main types: killers, achievers, explorers, and socializers. This theory has since been used in all sorts of game design situations where it doesn't apply - let's look at what exactly it does tell us.Read More…
  • Game Development
    Common Missteps of Newcomers to the Construct 2 Gamedev CommunityMissteps newcomers gamedev community
    3 shares
    As a moderator on Scirra's forums and having provided support for Construct 2 since its early days, I've seen my fair share of newcomers to programming and to this specific tool. It's common to see beginners get excited about their new discoveries, their fresh perspectives, and the overwhelming feeling that they'll actually get to build their dream game. This is all great, but often these feelings lead to those beginners making certain missteps when joining an online gamedev community. In this article, I'll detail these missteps, and how to avoid them.Read More…
  • Game Development
    Build a Shoot-'Em-Up in Construct 2: Boss Battle!Construct 2 shoot em up tutorial boss battle
    2 shares
    In this tutorial screencast series, we're building a frantic side-scrolling shoot-'em-up, complete with multiple levels, parallax scrolling, lots of enemies, power-ups, and even a boss battle. We're using the free Construct 2 gamedev tool, meaning you don't need any previous programming or game development knowledge. This is the final part, and we'll finish off with a big boss battle!Read More…