Kenneth Backus
A full-time game programmer who goes home to program more games. A Unity3D addict, procedural content acolyte, and dabbler in shapes and colors.
Tutorials
  • Game Development
    Battle Circle AI: Let Your Player Feel Like They're Fighting Lots of EnemiesBattle circle ai 400px
    77 shares
    Melee fighting is a favorite pastime in videogameland, the core of countless series both well-known and obscure, and a tense and gripping experience when done right. Many a game developer has taken a game of two beings biffing it out until one can biff no more and thought, "this would be so much better if there were tons of baddies!"Read More…
  • Game Development
    Go Beyond Retro Pixel Art With Flat Shaded 3D in UnityFlat shaded 3d in unity 400px
    109 shares
    In this tutorial, I'll show you how to create flat-shaded 3D graphics for your Unity game, and explain why you'd want to do it in the first place.Read More…