Juwal Bose
Creative soul, Game Developer & Creative Head at Csharks Games & Solutions. R&D team lead for all game development verticals including Web, iOS & Android. Uses Cocos2D for iOS, LibGDX for Android, Flash AS3 for Web & Unity for 3D development. Very active in social media tech circles & active participant in tech events. Likes to read, watch & travel. On Google+ and Twitter.
  • Game Development
    Creating Isometric Worlds: A Primer for Game Developers, ContinuedCreating isometric worlds hires
    In this tutorial, we'll build on the original Creating Isometric Worlds primer, and learn about implementing pickups, trigger tiles, level swapping, path finding and following, level scrolling, isometric height and isometric projectiles.Read More…
  • Game Development
    Creating Isometric Worlds: A Primer for Game DevelopersCreating isometric worlds hires
    In this tutorial, I'll give you a broad overview of what you need to know to create isometric worlds. You'll learn what the isometric projection is, and how to represent isometric levels as 2D arrays. We'll formulate relationships between the view and the logic, so that we can easily manipulate objects on screen and handle tile-based collision detection. We'll also look at depth sorting and character animation.Read More…