Jorge Costa and Orlando Pereira
Jorge Costa and Orlando Pereira are two Portuguese web and mobile developers. They both graduated in Informatics Engineering at the University of Beira Interior, Portugal. Currently, they have several projects together, in the fields of mobile and heterogeneous computing, namely using iOS frameworks and devices.
Tutorials
  • Code
    Build an Airplane Game with Sprite Kit - Explosions & CloudsIos 7 sdk spritekit airplane preview
    6 shares
    This tutorial will teach you how to use the Sprite Kit framework to create a simple Airplanes game. Along the way, you'll learn all the core concepts of Sprite Kit: animations, emitters, collision detection, and more!Read More…
  • Code
    Build an Airplane Game with Sprite Kit - Enemies & Emitters Ios 7 sdk spritekit airplane preview
    8 shares
    This tutorial will teach you how to use the Sprite Kit framework to create a simple Airplanes game. Along the way, you'll learn all the core concepts of Sprite Kit: animations, emitters, collision detection, and more!Read More…
  • Code
    Sprite Kit vs. Cocos2DIcon ios7@2x
    28 shares
    Sprite Kit is one of the most exciting new technologies available with the iOS 7 SDK and Xcode 5, but how does it compare against an established game engine like Cocos2D? This tutorial will provide a brief introduction to Sprite Kit before taking a comprehensive look at how it stacks up against Cocos2D.Read More…
  • Code
    Build an Airplane Game with Sprite Kit - Project SetupIos 7 sdk spritekit airplane preview
    11 shares
    This tutorial will teach you how to use the Sprite Kit framework to create a simple Airplanes game. Along the way, you'll learn all the core concepts of Sprite Kit: animations, emitters, collision detection, and more!Read More…
  • Code
    Build a Monster Smashing Game with Cocos2D: Sound & Game MechanicsMonstersmashpreview2@2x
    4 shares
    This tutorial will teach you how to use the Cocos2D iOS framework in order to create simple yet advanced 2D games aimed at all iOS devices. It's designed for both novice and advanced users. Along the way, you'll learn about the Cocos2D core concepts, touch interaction, menus and transitions, actions, particles, and collisions. Read on! Read More…
  • Code
    Build a Monster Smashing Game with Cocos2D: Movement & AnimationsMonstersmashpreview2@2x
    This tutorial will teach you how to use the Cocos2D iOS framework in order to create simple yet advanced 2D games aimed at all iOS devices. It's designed for both novice and advanced users. Along the way, you'll learn about the Cocos2D core concepts, touch interaction, menus and transitions, actions, particles, and collisions. Read on! Read More…
  • Code
    Build a Monster Smashing Game with Cocos2D: Project SetupMonstersmashpreview2@2x
    15 shares
    This tutorial will teach you how to use the Cocos2D iOS framework in order to create simple yet advanced 2D games aimed at all iOS devices. It's designed for both novice and advanced users. Along the way, you'll learn about the Cocos2D core concepts, touch interaction, menus and transitions, actions, particles, and collisions. Read on! Read More…
  • Code
    Build a Multiplayer Minesweeper Game: Client-Side CreationMinesweeper preview
    4 shares
    This is the second installment of the Minesweeper game mini-series. In this tutorial, you will learn how to fully implement the client side of the application. We will use a native iOS application that connects to the web servers, parses the data, and displays the user interface interaction.Read More…
  • Code
    Build a Multiplayer Minesweeper Game: Server-Side SetupMinesweeper preview
    5 shares
    This two-part mini-series will teach you how to create a multiplayer game called Minesweeper Flags. In this tutorial, you will learn how to implement the server side of the application, the database, and even the Web services. The next tutorial will teach you how to implement the user interface, web server communication, data parsing and interaction. Read on!Read More…