Jesse Freeman
Hello, my name is Jesse Freeman and I am Brooklyn based Interactive Developer/Artist and Technical Architect at Roundarch.
Tutorials
  • Code
    Intro to Flash Camo: Part 1Preview 1
    Welcome to an introduction of the Flash Camouflage Framework. Flash Camo (for short) is a graphics framework that is broken down into 3 core areas: "Decals", the "CSS Parser", and the "CamoDisplay". These systems can be used individually or combined to fit your needs. When used together they form a powerful set of tools to help skin and style any Flash application. With Camo's modular approach, you can use as little or as much of the framework as you want. In this two part tutorial we're going to build a simple website to show how easy it is to incorporate Flash Camo into your next project.Read More…
  • Code
    Setting Up a Flash Development Sandbox: <br />Part 2Preview
    This is part 2 of how to set up a Flash Development Sandbox. You can read part 1 here. In this tutorial we're going to go over how to set up a local testing environment, look at the Debugger, Flex Builder's Profiler, talk about project organization, and setting up/using AS Docs.Read More…
  • Code
    Setting Up a Flash Development Sandbox: <br />Part 1Preview
    Welcome to part one of the Flash Development Sandbox Tutorial! In this tutorial we're going cover ActionScript development outside of the Flash IDE. As much as we would like to put it off, the day is coming closer and closer when we will no longer be able to write complex applications in Flash and will be forced to choose a different editor.Read More…
  • Code
    Build an Efficient Flash DecalSheet SystemDecal preview
    I came up with the idea of creating what I call Flash DecalSheets from the stickers that come with model airplanes and have been using "Decals" to skin my own Flash applications ever since. A DecalSheet is basically one large image (.JPG, .PNG, or .GIF) that gets cut up into smaller images called 'Decals', which are Bitmaps and can be used anywhere DisplayObjects would usually be used. This technique is one of the most efficient ways of bringing lots of assets into a Flash application without relying on the Library (if you are using the Flash IDE) or the Embed tag (if you are using the Flex Compiler). Let's take a look at how to make a simple DecalSheet system.Read More…
  • Code
    Flash CamouflageCamouflage
    Flash Camo (for short) is a graphics framework that allows AS 3 applications to be easily skinned from pngs, jpgs, or gifs. The framework is broken down into 3 core areas: Decals, the CSS Parser, and the CamoDisplay. These systems can be used individually or combined to fit your needs. When used together they form a powerful set of tools to help skin and style any Flash application. With Camo’s modular approach, you can use as little or as much of the framework as you want. The entire framework is under 35k.Read More…