James Smith
  • Game Development
    Positioning On-Screen Indicators to Point to Off-Screen TargetsOffscreen indicators hires
    In 2D scrolling games (and some 3D games), you'll often need to show the player the location of a target that is off-screen, whether it's an enemy, an ally, or a game objective. Many games use an arrow that floats close to the edge of the screen to indicate which direction the target lies in. In this tutorial, I'll explain a method that uses simple algebra to find where to place such an indicator arrow.Read More…