Jack Wiles
Jack Wiles is a qualified and experienced sound engineer/producer working in Nottingham, England. As well as working with bands in the studio and producing digital music on a regular basis, he also works as a sessional lecturer, delivering courses on music production for various college institutions around Nottingham.
Tutorials
  • Music & Audio
    Creating an Acid Techno Kick/Reverb Effect in ReasonPreview
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    This quick tip will demonstrate how you can use some effected reverb returns to create a nice pumping kick/bass line like you might hear in UK acid techno. Even if you're not interested in this style of music, there are some interesting ideas here for effecting your reverbs which can be translated across different styles and genres.Read More…
  • Music & Audio
    An Introduction to Self-oscillation and FM Synthesis - Part 2Preview
    This pair of quick tips will give you an introduction to FM synthesis. In this second part I am going to be looking at FM synthesis. I will be using the relatively simple Subtractor synth in Reason to give you an introduction to how this kind of synthesis works, and how you can begin to use it in practice.Read More…
  • Music & Audio
    An Introduction to Self-oscillation and FM Synthesis - Part 1Preview
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    This pair of quick tips will give you an introduction to to often baffling world of self-oscillation and FM synthesis - two processes which are fundamentally linked. I am using Reason 4 for this example, but the principles here will translate to most synths/samplers/DAWs.Read More…
  • Music & Audio
    Creating Skrillex Style Tech Basslines Using Multiple Instances of NI MassivePreview
    4 shares
    This series of quick tips will outline how you can use the ever powerful NI Massive synth to create techy basslines used by artists such as Skrillex. In this example I have used Cubase but the same principles will translate to pretty much any other DAW. Here is an example of the kind of sound you can expect to end up with at the end of this series: [audio: http://cdn.tutsplus.com/audio/uploads/legacy/qt_174_skrillex3/Audio Example 1.mp3]Read More…
  • Music & Audio
    Creating Skrillex Style Tech Basslines in NI Massive - Adjusting ParametersPreview b
    6 shares
    This series of quick tips will outline how you can use the ever powerful NI Massive synth to create techy basslines used by artists such as Skrillex. In this example I have used Cubase but the same principles will translate to pretty much any other DAW. Here is an example of the kind of sound you can expect to end up with at the end of this series: [audio: http://cdn.tutsplus.com/audio/uploads/legacy/qt_173_skrillex2/Audio Example 1.mp3]Read More…
  • Music & Audio
    Quick Tip: Creating Skrillex Style Tech Basslines in NI MassivePreview
    6 shares
    This series of quick tips will outline how you can use the ever powerful NI Massive synth to create techy basslines used by artists such as Skrillex. In this example I have used Cubase but the same principles will translate to pretty much any other DAW. Here is an example of the kind of sound you can expect to end up with at the end of this series: [audio: http://cdn.tutsplus.com/audio/uploads/legacy/qt_172_skrillex/Audio Example 1.mp3]Read More…
  • Music & Audio
    Quick Tip: Drum Processing Part 4: Tips and TricksThumbnail
    6 shares
    This short series of quick tips is designed to give you a good overview of the audio processing techniques involved in creating a professional sounding drum beat for use in house, electro and breaks in Cubase. In this final part we will look at a few ways to add even more life to your drums.Read More…
  • Music & Audio
    Quick Tip: Drum Processing Part 3: Hi Hats & PercussionThumbnail
    5 shares
    This short series of quick tips is designed to give you a good overview of the audio processing techniques involved in creating a professional sounding drum beat for use in house, electro and breaks in Cubase. In this part we will look at adding hi hats and percussion to our kick and snare drums.Read More…
  • Music & Audio
    Quick Tip: Drum Processing Part 2: Claps and SnaresThumbnail
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    This short series of quick tips is designed to give you a good overview of the audio processing techniques involved in creating a professional sounding drum beat for use in house, electro and breaks in Cubase. In Part 2 we will look at the snare drum/clap sound.Read More…
  • Music & Audio
    Quick Tip: Drum Processing Part 1: The Kick DrumThumbnail
    3 shares
    This short series of quick tips is designed to give you a good overview of the audio processing techniques involved in creating a professional sounding drum beat for use in house, electro and breaks in Cubase. In this part we will look at the kick drum. Here is a sample of the type of beat you could expect to end up with at the end of this series of tips: [audio: http://cdn.tutsplus.com/audio/uploads/legacy/qt_160_drum1/Audio Example 000.mp3]Read More…
  • Music & Audio
    Drum Compression: Get Your Attack and Release Times CorrectThumbnail
    26 shares
    Compression can be a tricky one to get your head around, and even if you've got your head around the threshold and ratio settings without the attack and release times being set correctly it will always be difficult to get the desired effect. This quick tip will outline a really handy trick I learned from a friend a few years ago which allows you to get your attack and release times just right. It's primarily designed to work on drums but the same principles will apply to any percussive sound.Read More…
  • Music & Audio
    Quick Tip: Some Unusual and Creative Uses for LFOsThumbnail
    4 shares
    We've all heard (and possibly overheard) the classic LFO>Filter Frequency used in extensively in Dubstep, but LFOs can be used in many other creative ways. This quick tip will give you some ideas about how you can create interesting effects by applying LFOs to some other parameters on your synths/samplers. Most of the sounds in this tip have a slight 80s feel to them, but the techniques can be used in all musical styles.Read More…