Ivan Krushkov
My name is Ivan, also known as 'Pipera', and I'm currently a 3rd year Computer Games and Visual Effects student in the UK. I've been in the field of 3D a little more than 3 years now, and I really enjoy exploring the possibilities that the digital environment can provide.
Tutorials
  • 3D & Motion Graphics
    Camera Projection In MayaThumb camera projection
    3 shares
    In this tutorial, Cgtuts+ regular author Ivan Krushkov guides us through the process of using camera projection in Autodesk Maya. Ivan will begin by showing us how to separate and prepare our image inside of Adobe Photoshop for later projection inside Maya. In the second half of the tutorial, Ivan will move into Maya and focus on creating simple geometry, setting up the projection, creating and applying materials as well as animating the camera's movement. This is a great tutorial for intermediate to advanced Maya using interested in learning camera projection techniques.Read More…
  • 3D & Motion Graphics
    Enhance Your Workflow With Basic Multi-Channel Compositing In NukeThumb
    In this tutorial Ivan Krushkov will introduce you to the basics of using the Multi-Channel compositing system inside Nuke. You'll learn how to save time and work smarter by outputting all of your render layers into a single file, which can then be used for more efficient compositing. Get started after the jump!Read More…
  • 3D & Motion Graphics
    Digital Matte Painting And Projection Basics: From Photoshop To Maya To Nuke, Part 33d and motion graphics
    3 shares
    This tutorial series covers a variety of basic techniques for both creating and projecting matte paintings using Photoshop, Maya and Nuke. In this third part of the Digital Matte Painting and Projection Basics tutorials we'll start importing the matte painting we created in the first two parts to Maya.Read More…
  • 3D & Motion Graphics
    Digital Matte Painting And Projection Basics: From Photoshop To Maya To Nuke, Part 23d and motion graphics
    1 shares
    This tutorial series covers a variety of basic techniques for both creating and projecting matte paintings using Photoshop, Maya and Nuke. In the second part of the Digital Matte Painting and Projection Basics tutorial. We'll continue on with the creation of the matte painting in Photoshop and learn some new very useful techniques.Read More…
  • 3D & Motion Graphics
    Digital Matte Painting And Projection Basics: From Photoshop To Maya To Nuke, Part 1 3d and motion graphics
    4 shares
    This tutorial series covers a variety of basic techniques for both creating and projecting matte paintings using Photoshop, Maya and Nuke. The first part of the tutorial will cover how to approach the creation of a matte paintingRead More…
  • 3D & Motion Graphics
    A Comprehensive Beginner's Guide to UDK - Day 1Unreal 3 dev kit udk ud3 unreal engine
    5 shares
    In this new tutorial series, Ivan Krushkov will be walking us through the very basics of the Unreal Development Kit (UDK). In this first part Ivan covers the actual interface itself, whilst in Day 2 he shows you how to use that knowledge to produce your very first playable level! If you want to get started creating your own content in UDK, this tutorial is for you.Read More…
  • 3D & Motion Graphics
    Maya Exterior Environment Creation - Day 5Thumb d5
    2 shares
    Today we bring the fifth and final part of Ivan Krushkov's Exterior Environment Creation tutorial series. In day 5 we'll finish up the texturing work by adding the final details to our maps, before rendering our scene and moving into Photoshop for final compositing and color correction.Read More…
  • 3D & Motion Graphics
    Maya Exterior Environment Creation - Day 4Thumb d4
    1 shares
    In day 4 of the Exterior Environment Creation tutorial series, Ivan will cover the basics of texturing the scene using Maya and Photoshop. We'll look at creating diffuse, bump, specular and displacement maps for our scene, as well as setting up the necessary shaders in Maya.Read More…
  • 3D & Motion Graphics
    Maya Exterior Environment Creation - Day 3Thumb d3
    1 shares
    As many of you know, uvmapping can be a difficult and time consuming task, not to mention confusing to those with little experience in the area. In day 3 of the Exterior Environment Creation tutorial series. Ivan will guide us through the process of uvmapping the entire exterior scene using a combination of Maya's built in mapping tools and Headus UVLayout, a third party uvmapping program.Read More…
  • 3D & Motion Graphics
    Maya Exterior Environment Creation - Day 2Thumb
    2 shares
    Today Ivan Krushkov brings us day 2 of his Exterior Environment Creation tutorial series for Maya. In today's post Ivan will wrap up the modeling portion of the project by adding the remaining details to the scene. With the modeling complete, he'll move onto cleaning up and prepare the geometry for UVMapping.Read More…
  • 3D & Motion Graphics
    Maya Exterior Environment Creation - Day 1Thumb
    9 shares
    Today we are happy to release the first 'day' of a new multi-part tutorial series by Cgtuts+ regular Ivan Krushkov. This in-depth series focuses on the creation of an exterior scene in Maya. In day 1 we'll start the project off by modeling our environment from the ground up, exploring the many different modeling tools and techniques Maya has to offer!Read More…
  • 3D & Motion Graphics
    Quick Tip: Using Maya's mia_roundcorners Shader3d cg thumb vfx maya round edges modeling rendering
    1 shares
    In this tutorial, Ivan Krushkov walks us through how to use Maya's mia_roundcorners shader to add a bevelled look to the edges of your model at render-time! Let's take a look...Read More…