Hiten Mistry
Hiten Mistry has been working in the video game industry for over 4 and a half years.
Tutorials
  • 3D & Motion Graphics
    The Making Of "Lost"Making of lost retina
    59 shares
    This theory based tutorial is intended for beginners who are making the switch from creating and building assets, to creating whole scenes or environments. I’ll take you through the processes and techniques I use, and show you the challenges and mistakes I've faced when making larger sets.Read More…
  • 3D & Motion Graphics
    The Making Of "Brooklyn City"Thumb
    7 shares
    This tutorial is intend for anyone who wants a better understanding of what and why they're doing what they're doing. A higher level view of my personal workflow towards creating large scale environments. This is not a “How to snap boxes onto a grid” type of tutorial, there's nothing wrong with those types of tutorials, but I want to really provide a different perspective on a ‘making of’ tutorial. This tutorial is intended to continue the learning from my first tutorial called "Making of Yuki Machi" I'll be referencing it from time to time in this tutorial, so I suggest reading that first before reading this tutorial, you can find it here "Making Of Yuki Machi".Read More…
  • 3D & Motion Graphics
    The Making Of "Yuki Machi"Thumb
    8 shares
    This is a walk through from start to finish of how I made my "Yuki Machi" scene. This tutorial is intended for beginners and students who are making the switch from creating and building assets to creating whole scenes and environments. I’ll take you through the processes and techniques I use and show you the challenges l face when making larger sets.Read More…