Greg Dunn
My name is Greg Dunn, and I'm one of those unusual hybrid programmer/graphics guys. As far as graphics go, coming from a programming/technical background, I usually focus on how programs work and can pull out details and features that people often overlook. When I have my choice, I'm usually drawn to more specialzed stuff like particles, fluids and motion graphics. I'm currently mixing my two main interests in my first iPhone game, using Cinema 4D for the graphics and doing the programming myself. I work primarily with Cinema 4D, Blender, After Effects and RealFlow. You can find my website at
  • 3D & Motion Graphics
    An Introduction to Fluid Simulations in BlenderBlender fluids 200x200 preview
    Learning to simulate realistic fluids in any 3d app is always a challenge, but Blender's sophisticated solver allows for some very rewarding results. In this introduction to Blender fluid simulations, you will learn the basics of how to set up a fluid simulation in Blender with an obstacle, and a few fluid set ups to give you an idea of some of the other things that you can do with Blender fluids.Read More…