Gottfried Hofmann
Gottfried Hofmann is a student of computer sciences doing freelance work to fund his studies. He is also a member of the aspiring film team, Raubkopictures. His work evolves mainly around the postproduction process.
Tutorials
  • 3D & Motion Graphics
    Introduction to Smoke Simulation in Blender 2.5 - Part 1Thumb
    1 shares
    In this invaluable, in-depth series we'll be taking a look at smoke and fire simulation techniques within Blender 2.5, and who better to take us through this process than the man behind the official documents himself, Gottfried Hofmann. Prepare to be amazed at just what Blender can do for free.Read More…
  • 3D & Motion Graphics
    Create a Volumetric Candle Using Blender 2.5 - Finalizing the Scene3d thumb lighting rendering particles particle volumetric flame candle fire
    1 shares
    The smoke simulation system within Blender 2.5 has recently received a huge amount of attention from both developers and users alike. In this brand-new series we will introduce almost all of the latest features in a single project - creating a candle with a volumetric flame. This third and final part deals with adding wind to the shot and compositing the final video. Let's take a look!Read More…
  • 3D & Motion Graphics
    Create a Volumetric Candle Using Blender 2.5 - Shaders3d thumb lighting rendering particles particle volumetric flame candle fire
    2 shares
    The smoke simulation system within Blender 2.5 has recently received a huge amount of attention from both developers and users alike. In this brand-new series we will introduce almost all of the latest features in a single project - creating a candle with a volumetric flame. This second part will show two ways to set up the fire shader with one being a lot more useful! While doing that, the rest of the new features will be explored...Read More…
  • 3D & Motion Graphics
    Create a Volumetric Candle Using Blender 2.5 - Basic Setup3d thumb lighting rendering particles particle volumetric flame candle fire
    1 shares
    The smoke simulation system within Blender 2.5 has recently received a huge amount of attention from both developers and users alike. As the builds continue, a lot of things have been fixed or improved, and there are also some exciting new features! In this brand-new series we will introduce almost all of these features in a single project - creating a candle with a volumetric flame. Let's get started!Read More…
  • 3D & Motion Graphics
    QuickTip: Store a Single frame From Your Blender 2.5 Smoke Sim3d cg blender tutorial quick tip simulation smoke fluid dynamics
    No matter what program you use, dynamic/smoke simulations always take up a huge amount of disk space. If you just want to render a single frame and archive your source files, storing all the cache data your simulation has produced might not be practical. Fortunately in Blender 2.5 there is a simple way to store just one single frame. Gottfried Hofmann has the details in today's quicktip! Read More…
  • 3D & Motion Graphics
    Introduction to Smoke/Fire Simulation in Blender 2.5 - Part 5Blender simulation particles rendering
    In the final part of his hi-res flame setup, Gottfried Hofmann, the man behind the official Blender smoke/fire documents, continues his look at smoke and fire simulation techniques within Blender 2.5 by adding in the scene camera and compositing together the final product. Prepare to be amazed at just what Blender can do for free!Read More…
  • 3D & Motion Graphics
    Introduction to Smoke/Fire Simulation in Blender 2.5 - Part 4Thumb
    In the next part of this invaluable in-depth series, Gottfried Hofmann, the man behind the official Blender smoke/fire documents, continues his look at smoke and fire simulation techniques within Blender 2.5. The 4th part of the series is all about working with optimized domains to improve your hi-res simulations. Prepare to be amazed at just what Blender can do for free!Read More…
  • 3D & Motion Graphics
    Introduction to Smoke/Fire Simulation in Blender 2.5 - Part 3Thumb
    In this invaluable, in-depth series we'll be taking a look at smoke and fire simulation techniques within Blender 2.5, and who better to take us through this process than the man behind the official documents himself, Gottfried Hofmann. In the 3rd part of the series we continue to prepare the hi-res setup, and we also look at tips on saving baking time and how to keep the simulation stable. Prepare to be amazed at just what Blender can do for free!Read More…
  • 3D & Motion Graphics
    Introduction to Smoke Simulation in Blender 2.5 - Part 2Thumb
    In the second part of our invaluable, in-depth series looking at smoke and fire simulation techniques within Blender 2.5, Gottfried Hofmann shows us how to create fire! The incredible (and let's not forget, completely free) result could be used as a flamethrower, dragon breath, a rocket trail...the possibilities are endless!Read More…