Desi Quintans
Desi is a pastry chef-turned-scientist who does game development for the joy of solving big puzzles. You can find his other work at CowfaceGames.com.
Tutorials
  • Game Development
    Making Your First Game: Desi Quintans' Lessons LearnedMaking your first game additive
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    Once you decide to make games, you're jumping into an ocean of new problems - problems that you didn't even know existed! But you're also jumping into a rewarding and challenging medium, one that allows you to explore your ideas in novel and interesting ways. What's more, the problems that a new developer encounters are the same ones that everyone else has encountered, so a lot of time and heartache can be saved by taking the advice of others. In this article, I'll talk about how I navigated those problems, starting from my first idea and progressing to my first successful game.Read More…
  • Game Development
    Quick Tip: Improvise a Scanner From Any Digital Camera (and a Plastic Soup Bowl)Scanner on a shoestring budget
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    Imagine you've made a concept drawing on paper and you want to use it as a reference for a 3D model. Or maybe you're better at drawing with a pencil than you are at drawing with a tablet, and you want to use one of your sketches as game art. You can use a scanner to get your art into your computer, but where I live scanners cost AU$100 or more. Instead, I will outline a method for using any digital camera — even a smartphone — to scan a drawing at high detail, with consistent and reproducible scale and clarity.Read More…
  • Game Development
    Game UI By Example: A Crash Course in the Good and the BadThumbnail
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    How easy is it for your player to put their intention into action, or to understand what's going on in your game? In this tutorial, you'll learn how to build a better game UI by examining both good and bad examples from existing games, and end up with a checklist of questions to guide you through designing them.Read More…
  • Game Development
    Using Tile Masks to Set a Tile's Type Based on Its Surrounding TilesPreview
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    Commonly used in tile-based games, tile masks let you change a tile depending on its neighbours, allowing you to blend terrains, replace tiles, and more. In this tutorial, I'll show you a scalable, re-usable method for detecting whether a tile's immediate neighbours match one of any number of patterns that you set.Read More…