Desi Quintans
Desi is a pastry chef-turned-scientist who does game development for the joy of solving big puzzles. You can find his other work at
  • Game Development
    Making Your First Game: Desi Quintans' Lessons LearnedMaking your first game additive
    Once you decide to make games, you're jumping into an ocean of new problems - problems that you didn't even know existed! But you're also jumping into a rewarding and challenging medium, one that allows you to explore your ideas in novel and interesting ways. What's more, the problems that a new developer encounters are the same ones that everyone else has encountered, so a lot of time and heartache can be saved by taking the advice of others. In this article, I'll talk about how I navigated those problems, starting from my first idea and progressing to my first successful game.Read More…
  • Game Development
    Quick Tip: Improvise a Scanner From Any Digital Camera (and a Plastic Soup Bowl)Scanner on a shoestring budget
    Imagine you've made a concept drawing on paper and you want to use it as a reference for a 3D model. Or maybe you're better at drawing with a pencil than you are at drawing with a tablet, and you want to use one of your sketches as game art. You can use a scanner to get your art into your computer, but where I live scanners cost AU$100 or more. Instead, I will outline a method for using any digital camera — even a smartphone — to scan a drawing at high detail, with consistent and reproducible scale and clarity.Read More…
  • Game Development
    Game UI By Example: A Crash Course in the Good and the BadThumbnail
    How easy is it for your player to put their intention into action, or to understand what's going on in your game? In this tutorial, you'll learn how to build a better game UI by examining both good and bad examples from existing games, and end up with a checklist of questions to guide you through designing them.Read More…
  • Game Development
    Using Tile Masks to Set a Tile's Type Based on Its Surrounding TilesPreview
    Commonly used in tile-based games, tile masks let you change a tile depending on its neighbours, allowing you to blend terrains, replace tiles, and more. In this tutorial, I'll show you a scalable, re-usable method for detecting whether a tile's immediate neighbours match one of any number of patterns that you set.Read More…