Dave Scotland
Dave Scotland has over 12 years of CG production knowledge and experience, working for some of the biggest clients in the entertainment industry including, Disney, Warner Bros. and Plastic Wax, just to name a few. He is the creator of CG Swot and is dedicated to bringing CG knowledge to anyone interested in learning... Dave started out, in production, as a 3D Animator and Technical Director before moving into the world of Compositing, Digital Visual Effects and Motion Graphics. Throughout his career, Dave has been drawn to the process of sharing his knowledge with others and has a definite gift for teaching quite technical procedures and techniques to both experienced and novice operators.
Tutorials
  • 3D & Motion Graphics
    Nuke in Production Series: 3D and 3D ProjectionAetuts retina nuke in production 8
    41 shares
    In this tutorial, we'll take a look at the 3D compositing environment of Nuke and how to set it up. We'll explore some of the unique 3D tools and how Nuke differs from a 2.5D application. We'll then step through some 3D projection, which is fast becoming an essential skill for any compositing artist.Read More…
  • 3D & Motion Graphics
    Nuke in Production Series: Gizmos & CustomizationAetuts retina nuke in production part7
    21 shares
    In this tutorial, we'll go through the process of customizing Nuke to suit your workflow. We'll take a look at how to create Gizmos and how much easier they make your Nuke experience. Finally, we'll explore the fantastic world of Tool Sets...Read More…
  • 3D & Motion Graphics
    Nuke in Production Series: Color Correction and GradingPromothumb part6 400x400
    3 shares
    In this session, we'll take a look at some of the main color correction and grading tools Nuke has to offer. We'll study some of these by looking at various example assets as well as step through how to implement various color correction nodes by doing a CG integration scene.Read More…
  • 3D & Motion Graphics
    Nuke in Production Series: Roto Tools and AnimationPromothumb part5 400x400
    14 shares
    In this session, we'll take a look at various features and techniques of the "Roto" tool in Nuke. We will step through various examples of applying Roto-scoping data to assets. Finally, we'll discuss the animation system and how to refine or improve key-frame data.Read More…
  • 3D & Motion Graphics
    Nuke in Production Series: 3D Camera TrackingAetuts retina nuke in production 4
    4 shares
    In this tutorial, we'll take a look at tracking footage using the 3D "Camera Tracker" node. We will cover some of the fundamental techniques used to get better tracking results. We'll also take a look at creating and refining a 3D scene in Nuke, using camera tracking data.Read More…
  • 3D & Motion Graphics
    Nuke in Production Series: 2D TrackingSeriesthumbnail notext 400x400
    1 shares
    In this tutorial, we'll step through various methods for 2D tracking in Nuke. We will be taking a look at the "Tracker" node for 2D tracking and how to apply tracking data to assets using the match-move technique. We'll also take a look at footage stabilization and how to get a great track using averaged tracking data from multiple track points.Read More…
  • 3D & Motion Graphics
    Nuke in Production Series: Channels & CG Multi-Pass RenderingPromothumb part2 400x400
    In this section, we'll explore the way channels work in Nuke and how important they are to the compositing workflow. We'll take a look at how to extract or shuffle various channel information from one asset to another. And finally, we'll step through the important skill of how to composite a multi-pass render from a 3D package.Read More…
  • 3D & Motion Graphics
    Nuke in Production Series: Getting StartedPromothumb part1 400x400
    13 shares
    In this tutorial, we'll take a look at the Nuke user interface and explore the various panels and menus. We'll have a look at the viewer and discuss some of the viewer features in more detail. We will also take a look at the Node Graph and how to apply or manipulate nodes. In general, we'll take a look at a number of features and processes which will help when following the remaining lessons in this series.Read More…
  • 3D & Motion Graphics
    Compositing Fundamentals: Overview of SelectionsAetuts preview compositing fundamentals
    5 shares
    In this tutorial we'll take a look at selection methods within a compositing environment and discuss the importance of understanding them. Although its aimed at someone just starting out in the world of compositing, the more experienced artist will also find some valuable information. After a brief overview, and in order to bring greater clarity, we will implement the various selection methods in a test project.Read More…
  • 3D & Motion Graphics
    Expert CG Integration Tips - Volume 23d and motion graphics
    In Part 2 of the series, I'll be offering some more useful CG Integration tips and techniques to help better combine your CG assets with plate photography.Read More…
  • 3D & Motion Graphics
    Expert CG Integration Tips - Volume 13d and motion graphics
    4 shares
    In this tutorial, I'll be offering some useful CG Integration tips and techniques to help better combine your CG assets with plate photography.Read More…
  • 3D & Motion Graphics
    Compositing A Sci-Fi Gas Refinery Scene3d and motion graphics
    1 shares
    In this 3 part tutorial, we’ll take a look at compositing this “Sci-Fi Gas Refinery”.Read More…