Daniel Holden
I am a freelance digital artist from London, and currently studying computer science at Edinburgh University. I have been doing digital art for several years now, but my main passion is creating artwork which can be rendered in real time. The tricks and techniques used in this field fascinate me. I'm interested in all areas of art, and really love music and literature. If I don't become a professional 3d artist I'd love to be fiction writer.
Tutorials
  • 3D & Motion Graphics
    Sculpt a Lifelike High-Poly Rhinoceros in ZBrushSmall preview
    When creating an animal or character for use in a modern game engine, an essential part of the process is sculpting a high-poly mesh to be used for generating normal maps, ambient occlusion maps, and anything else that may be needed to make the final result look realistic.Read More…