Daniel Gallenberger
Student of Computer Sience at the Technical University of Munich
Tutorials
  • Game Development
    Make a Neon Vector Shooter With jME: Warping GridMonkeyblaster 5 preview big
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    In the series so far, we've coded the gameplay, added enemies, and spiced things up with bloom and particle effects. In this final part, we will create a dynamic, warping background grid.Read More…
  • Game Development
    Make a Neon Vector Shooter With jME: Particle EffectsMonkeyblaster 4 preview big
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    We've coded the gameplay, audio, and UI for our jMonkeyEngine-powered Geometry Wars-inspired game, and now we can turn to some neat graphics effects and polish. In this part specifically, we'll focus on particle effects (including some very colorful explosions).Read More…
  • Game Development
    Make a Neon Vector Shooter With jME: HUD and Black HolesMonkeyblaster 3 preview big
    5 shares
    So far, in this series about building a Geometry Wars-inspired game in jMonkeyEngine, we've implemented most of the gameplay and audio. In this part, we'll finish the gameplay by adding black holes, and we'll add some UI to display the players score.Read More…
  • Game Development
    Make a Neon Vector Shooter in jMonkeyEngine: Enemies and SoundsMonkeyblaster 2 preview big
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    In the first part of this series on building a Geometry Wars-inspired game in jMonkeyEngine, we implemented the player's ship and let it move and shoot. This time, we'll add the enemies and sound effects.Read More…
  • Game Development
    Make a Neon Vector Shooter in jMonkeyEngine: The BasicsMonkeyblaster 1 preview big
    6 shares
    In this tutorial series, I'll explain how to create a game inspired by Geometry Wars, using the jMonkeyEngine. The jMonkeyEngine ("jME" for short) is an open source 3D Java game engine—find out more at their website or in our How to Learn jMonkeyEngine guide.Read More…