Daniel Branicki
Hello, I'm Daniel, I live in Poland and I'm a computer science student with a special passion for game development.
  • Code
    Procedural Asset Management in UnityUnitytools
    We've looked previously at adding our own tools to Unity's editor; now, in this short tutorial, I'll introduce you to handling the assets by script in Unity. We'll manage paths, create prefab files, generate a texture and save it to an image. Finally we'll also create a material file that uses the generated image, and all this will be done by code.Read More…
  • Code
    How to Add Your Own Tools to Unity’s EditorUnitytools
    In this tutorial you'll learn how to extend the Unity3D's editor so you can make better use of it in your project. You'll learn how to draw your own gizmo, create and delete objects in code, create editor windows, use components, and allow the user to undo any action they take with your script.Read More…
  • Game Development
    Create Your Own Match 3 Game With Flixel: PolishGame development
    This week in Active Premium, we'll show you how to complete your Bejeweled-style Match 3 game, adding a title screen, a scoring system, and a Hint button; improving the game mechanics; and incorporating sound effects. In other words, a lot of polish!Read More…
  • Game Development
    Create Your Own Match 3 Game With Flixel: Core Game MechanicsGame development
    This tutorial will guide you through all the steps required to create a Match 3 game (such as Bejeweled) using Flixel. We'll structure the project using solid OOP techniques.Read More…