Cyril Kotecky
Cyril is an extremely talented Cinema4D artist and although he doesn't currently have a portfolio, he almost certainly will soon!
Tutorials
  • 3D & Motion Graphics
    Create and Composite Animated Bullet Shell Casings: CG PartC4d shell casings retina
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    In this two part tutorial, you'll learn how to create a cool shell casing animation using Illustrator, Cinema 4D and After Effects. You'll learn how to model a simple bullet shell casing using splines, match a 3D scene to a background plate, and use dynamics to animate multiple shell casings falling into the scene. You'll then add lighting and setup multi-pass rendering in preparation for the second part, where you'll learn how to composite the 3D elements into the original background plate using After Effects, and modify the individual passes to achieve a high level of realism.Read More…
  • 3D & Motion Graphics
    "Create and Composite Animated Bullet Shell Casings with C4D & AE: AE Part"Aetuts retina bullet shells
    In this two part tutorial, you'll learn how to create a cool shell casing animation using Illustrator, Cinema 4D and After Effects. You'll want to start over at Cgtuts+ to see how to model a simple bullet shell casing using splines, match a 3D scene to a background plate, and use dynamics to animate multiple shell casings falling into the scene. You'll then add lighting and setup multi-pass rendering in preparation for compositing in this part.Read More…
  • 3D & Motion Graphics
    How to Modify Render Elements to Resemble Lens FlaresAetuts retina lens flare1
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    In this tutorial I will show you how to use lens flares to improve the quality of your 3D renders and spice up your visual effects or raw footage. The technique I will be using is done by simply manipulating a copy of your original plate isolating certain elements to create lens flares that react to whatever is happening in the frame.Read More…
  • 3D & Motion Graphics
    Quick Tip: Batch Renaming Render Passes on a MacC4d batch retina
    When working in 3D, especially when compositing, you'll often need to render out your scene or animation in a series of render passes, and occasionally you may need to change the file name after the fact. But how do you do it without messing up the frame ordering? In this quick tip Cyril Kotecky will show you some great ways to combat this problem and batch rename your files on a Mac using Automator.Read More…
  • 3D & Motion Graphics
    Fine Tuning: Adding Chromatic AberrationC4d chromatic abberations retina
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    Chromatic Aberration is a type of distortion caused when a camera's lens fails to focus on all colors along the outer boundaries of an object, causing noticeable fringes of color. Due to this real-world manifestation, it's necessary to recreate this effect in Cg to add an extra level of realism to your shots. In this tutorial, Cyril Kotecky will show you how the effect can be added in post using After Effects to simulate the imperfect optics of a real world camera lens. He'll also show you how this can be taken to the extreme to create very stylized looks.Read More…
  • 3D & Motion Graphics
    Quick Tip: Using Value Fields to Enter Calculations in Cinema 4DC4d qt calc retina
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    In this quick tip you’ll learn about an often overlooked feature of Cinema 4D (and many other 3D applications) that allows you to run calculations using value fields. This handy feature enables you to add, subtract, multiply or divide any value entered directly from inside the user interface.Read More…
  • 3D & Motion Graphics
    Create a Shattering Glass Animation in Cinema 4D & AE - Part 5 Compositing3d and motion graphics
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    In the fifth and final part of the Shattering Glass series, you’ll take the various render passes created in the last lesson and move into After Effects to start building up the final composition. This includes layering passes, re-timing, adding grain, color correction, vignettes and some great techniques for adding additional flare to your shots.Read More…
  • 3D & Motion Graphics
    Create a Shattering Glass Animation in Cinema 4D & AE - Part 4 Final Rendering3d and motion graphics
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    In the fourth part of the Shattering Glass series, you’ll pick up from where you left off in the last lesson and continue working towards final rendering. You’ll start by making a few final adjustments to the lighting rig to ensure correct caustics at render time and then move onto setting up the project for multi-pass rendering.Read More…
  • 3D & Motion Graphics
    Create a Shattering Glass Animation in Cinema 4D & AE - Part 3 Rendering3d and motion graphics
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    Today's lesson is all about prepping for rendering. You'll start by finalizing the animation with some slight tweaks to the timing. Once done you'll move onto the material setup and learn how to create realistic glass and metal shaders using Cinema 4D's intuitive material editor.Read More…
  • 3D & Motion Graphics
    Create a Shattering Glass Animation in Cinema 4D & AE - Part 2 Cameras & Pre-Viz3d and motion graphics
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    In part two you'll get an in-depth lesson on how real-world cameras work. Cyril provides detailed insight on working with focal length, aperture, depth of field and motion blur and how these principles and settings apply to your Cg cameras.Read More…
  • 3D & Motion Graphics
    Create a Shattering Glass Animation in Cinema 4D & AE - Part 1 Modeling & Animation3d and motion graphics
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    In this tutorial series you'll learn how to create a cool slow-motion shattering glass animation using Cinema 4D and After Effects. Over the course of this massive lecture, professional artist Cyril Kotecky will teach you the ins and outs of working with dynamics and what goes into creating such a shot.Read More…
  • 3D & Motion Graphics
    The Ultimate Guide To DOF in Cinema 4D & After Effects3d and motion graphics
    This week, Aetuts+ has teamed up with our sister site Cgtuts+ to bring you this amazing two part, in-depth tutorial, available exclusively to our Premium subscribers. Split across the two sites, the tutorial follows Cyril Kotecky as he walks us through the many ways we can create Depth-Of-Field using C4D and AERead More…