Corey Hayes
Hello, my name is Corey Hayes, and I have been a CG artist for four years now. After finishing college, I was quickly hired by Digital Extremes in London, Canada, where I have been working as an environment artist for the last eight months. During my stay at DE, I have had the privilege of working on next-gen games such as Bioshock 2, for the Xbox360, PS3 and PC platforms.
  • 3D & Motion Graphics
    How to Create a Realistic Looking Dirt Layer using Maya Transfer MapsThumb
    When attempting to add realistic looking dirt and grime to your 3d art, it can sometimes be a little too easy to go overboard. In this tutorial you will learn a simple technique of adding dust and dirt to your 3d objects, without overdoing it, to finally give them a more lifelike and realistic feel. The software we will be using is Maya, but this technique can be used on almost any 3d model, and can easily be acieved in all of the major 3d packages on the market.Read More…
  • 3D & Motion Graphics
    Model a Detailed, High-Poly Camera in 3ds Max 2010Thumbnail
    This massive, 117 step tutorial covers the entire process of modeling a detailed DSLR camera, that would be suitable for use as a high-poly scene object in a render, or for generating normal maps to be applied to an in-game model. We will also be going over some of the ins and outs of 3ds Max 2010's new graphite modeling tools!Read More…