Chris Lavelle
A motion designer based in 3d and AE. Particularly fond of particle systems.
Tutorials
  • 3D & Motion Graphics
    How To Create Never Ending Z-Depth In AEThumb
    Hey there, how about a real world solution to a problem? I recently had a brief where I had to have a camera traveling along a cracking road with lava filling the cracks with periodic lava spurts. Now this is very doable in a 3d package but I decided to try and do it in AE alone. This is what I came up with....Read More…