Chaz Carter
I'm an indie game designer and artist based in the UK. Check me out at !
  • Game Development
    Slay With Santa: Designing an Addictive MinigameAddictive%20thumb
    At the core of every video game lies reward for the player. Whether this is an observable feature like experience points, or a message laying dormant in an art game until the final chapter, as players we need a reason to continue playing. It's common to argue that a game need only be "fun", without requiring a driving motivation to continue play - but even this suggests that factors within the game mechanic itself reward the player. In order to unravel the formula of these time sinks, I shall dissect my latest game Slay With Santa, created within a very tight time frame with the brilliant Wayne Marsh.Read More…