CaptainKraft
When I was 10 years old I decided that I was going to become a game developer. The "growing up" part hasn't happened yet but I love making games anyway. I also like to talk about gamedev over on GamesKraft and Twitter.
Tutorials
  • Game Development
    An Introduction to Creating a Tile Map EngineTilemappreview400
    30 shares
    In this tutorial, I'll help you to create levels for any game genre and make designing levels much easier. You're going to learn how to create your first tile map engine for use in any of your future projects. I'll use Haxe with OpenFL, but you should be able to follow along in any language.Read More…
  • Game Development
    Create a Procedurally Generated Dungeon Cave SystemProcedural cave generation 400px
    82 shares
    For many, procedural generation is a magical concept that is just out of reach. Only veteran game developers know how to build a game that can create its own levels... right? It may seem like magic, but PCG (procedural content generation) can be learned by beginner game developers. In this tutorial, I'll show you how to procedurally generate a dungeon cave system.Read More…